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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_IMAGE_TEXTURE_DATA_H
+#define QT3DS_RENDER_IMAGE_TEXTURE_DATA_H
+#include "Qt3DSRender.h"
+#include "foundation/Qt3DSFlags.h"
+
+#include <QtCore/qsharedpointer.h>
+#include <QtCore/qvector.h>
+
+namespace qt3ds {
+namespace render {
+
+ // forward declararion
+ class Qt3DSRenderPrefilterTexture;
+
+ struct ImageTextureFlagValues
+ {
+ enum Enum {
+ HasTransparency = 1,
+ InvertUVCoords = 1 << 1,
+ PreMultiplied = 1 << 2,
+ };
+ };
+
+ struct SImageTextureFlags : public NVFlags<ImageTextureFlagValues::Enum, QT3DSU32>
+ {
+ bool HasTransparency() const
+ {
+ return this->operator&(ImageTextureFlagValues::HasTransparency);
+ }
+ void SetHasTransparency(bool inValue)
+ {
+ clearOrSet(inValue, ImageTextureFlagValues::HasTransparency);
+ }
+
+ bool IsInvertUVCoords() const
+ {
+ return this->operator&(ImageTextureFlagValues::InvertUVCoords);
+ }
+ void SetInvertUVCoords(bool inValue)
+ {
+ clearOrSet(inValue, ImageTextureFlagValues::InvertUVCoords);
+ }
+
+ bool IsPreMultiplied() const
+ {
+ return this->operator&(ImageTextureFlagValues::PreMultiplied);
+ }
+ void SetPreMultiplied(bool inValue)
+ {
+ clearOrSet(inValue, ImageTextureFlagValues::PreMultiplied);
+ }
+ };
+
+ struct SImageTextureData
+ {
+ NVRenderTexture2D *m_Texture;
+ SImageTextureFlags m_TextureFlags;
+ Qt3DSRenderPrefilterTexture *m_BSDFMipMap;
+
+ SImageTextureData()
+ : m_Texture(nullptr)
+ , m_BSDFMipMap(nullptr)
+ {
+ }
+
+ SImageTextureData(const SImageTextureData& data)
+ : m_Texture(data.m_Texture), m_TextureFlags(data.m_TextureFlags)
+ , m_BSDFMipMap(data.m_BSDFMipMap)
+ {
+
+ }
+
+ bool operator!=(const SImageTextureData &inOther)
+ {
+ return m_Texture != inOther.m_Texture || m_TextureFlags != inOther.m_TextureFlags
+ || m_BSDFMipMap != inOther.m_BSDFMipMap;
+ }
+ };
+
+ struct IReloadableCallback
+ {
+ virtual ~IReloadableCallback() {}
+ virtual void onLoad() = 0;
+ virtual void onUnload() = 0;
+ };
+
+ struct SImage;
+ struct SReloadableImageTextureData : public SImageTextureData
+ {
+ QString m_path;
+ bool m_loaded;
+ bool m_scanTransparency;
+ bool m_bsdfMipmap;
+ bool m_initialized;
+ QVector<SImage *> m_callbacks;
+
+ SReloadableImageTextureData()
+ : SImageTextureData()
+ , m_loaded(false), m_scanTransparency(false), m_bsdfMipmap(false), m_initialized(false)
+ {
+ }
+ };
+
+ typedef QSharedPointer<SReloadableImageTextureData> ReloadableTexturePtr;
+}
+}
+
+#endif