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Diffstat (limited to 'src/runtimerender/Qt3DSRenderPathManager.h')
-rw-r--r-- | src/runtimerender/Qt3DSRenderPathManager.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRenderPathManager.h b/src/runtimerender/Qt3DSRenderPathManager.h new file mode 100644 index 0000000..fc7e05f --- /dev/null +++ b/src/runtimerender/Qt3DSRenderPathManager.h @@ -0,0 +1,121 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_PATH_MANAGER_H +#define QT3DS_RENDER_PATH_MANAGER_H +#include "Qt3DSRender.h" +#include "foundation/Qt3DSRefCounted.h" +#include "foundation/StringTable.h" +#include "Qt3DSRenderShaderCache.h" //TShaderFeatureSet +#include "foundation/Qt3DSVec2.h" +#include "foundation/Qt3DSBounds3.h" +//#include "Qt3DSRenderDefaultMaterialShaderGenerator.h" //SLayerGlobalRenderProperties + +namespace qt3ds { +namespace render { + + struct SLayerGlobalRenderProperties; + + struct SPathAnchorPoint + { + QT3DSVec2 m_Position; + QT3DSF32 m_IncomingAngle; + QT3DSF32 m_OutgoingAngle; + QT3DSF32 m_IncomingDistance; + QT3DSF32 m_OutgoingDistance; + SPathAnchorPoint() {} + SPathAnchorPoint(QT3DSVec2 inPos, QT3DSF32 inAngle, QT3DSF32 outAngle, QT3DSF32 inDis, QT3DSF32 outDis) + : m_Position(inPos) + , m_IncomingAngle(inAngle) + , m_OutgoingAngle(outAngle) + , m_IncomingDistance(inDis) + , m_OutgoingDistance(outDis) + { + } + }; + + class IPathManagerCore : public NVRefCounted + { + public: + // returns the path buffer id + //!! Note this call is made from multiple threads simultaneously during binary load. + //!! - see UICRenderGraphObjectSerializer.cpp + virtual void + SetPathSubPathData(const SPathSubPath &inPathSubPath, + NVConstDataRef<SPathAnchorPoint> inPathSubPathAnchorPoints) = 0; + + virtual NVDataRef<SPathAnchorPoint> + GetPathSubPathBuffer(const SPathSubPath &inPathSubPath) = 0; + // Marks the PathSubPath anchor points as dirty. This will mean rebuilding any PathSubPath + // context required to render the PathSubPath. + virtual NVDataRef<SPathAnchorPoint> + ResizePathSubPathBuffer(const SPathSubPath &inPathSubPath, QT3DSU32 inNumAnchors) = 0; + virtual NVBounds3 GetBounds(const SPath &inPath) = 0; + + // Helper functions used in various locations + // Angles here are in degrees because that is how they are represented in the data. + static QT3DSVec2 GetControlPointFromAngleDistance(QT3DSVec2 inPosition, float inAngle, + float inDistance); + + // Returns angle in x, distance in y. + static QT3DSVec2 GetAngleDistanceFromControlPoint(QT3DSVec2 inPosition, QT3DSVec2 inControlPoint); + + virtual IPathManager &OnRenderSystemInitialize(IQt3DSRenderContext &context) = 0; + + static IPathManagerCore &CreatePathManagerCore(IQt3DSRenderContextCore &inContext); + }; + + struct SPathRenderContext; // UICRenderPathRenderContext.h + + class IPathManager : public IPathManagerCore + { + public: + // The path segments are next expected to change after this call; changes will be ignored. + virtual bool PrepareForRender(const SPath &inPath) = 0; + + virtual void RenderDepthPrepass(SPathRenderContext &inRenderContext, + SLayerGlobalRenderProperties inRenderProperties, + TShaderFeatureSet inFeatureSet) = 0; + + virtual void RenderShadowMapPass(SPathRenderContext &inRenderContext, + SLayerGlobalRenderProperties inRenderProperties, + TShaderFeatureSet inFeatureSet) = 0; + + virtual void RenderCubeFaceShadowPass(SPathRenderContext &inRenderContext, + SLayerGlobalRenderProperties inRenderProperties, + TShaderFeatureSet inFeatureSet) = 0; + + virtual void RenderPath(SPathRenderContext &inRenderContext, + SLayerGlobalRenderProperties inRenderProperties, + TShaderFeatureSet inFeatureSet) = 0; + }; +} +} +#endif
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