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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_TEXTURE_ATLAS_H
+#define QT3DS_RENDER_TEXTURE_ATLAS_H
+#include "Qt3DSRender.h"
+#include "foundation/Qt3DSRefCounted.h"
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "EASTL/algorithm.h"
+
+namespace qt3ds {
+namespace render {
+
+ class ITextRenderer;
+
+ struct STextureAtlasRect
+ {
+
+ STextureAtlasRect()
+ : m_X(0)
+ , m_Y(0)
+ , m_Width(0)
+ , m_Height(0)
+ {
+ }
+
+ STextureAtlasRect(QT3DSI32 x, QT3DSI32 y, QT3DSI32 w, QT3DSI32 h)
+ : m_X(x)
+ , m_Y(y)
+ , m_Width(w)
+ , m_Height(h)
+ {
+ }
+
+ QT3DSI32 m_X;
+ QT3DSI32 m_Y;
+ QT3DSI32 m_Width;
+ QT3DSI32 m_Height;
+
+ // normalized coordinates
+ QT3DSF32 m_NormX;
+ QT3DSF32 m_NormY;
+ QT3DSF32 m_NormWidth;
+ QT3DSF32 m_NormHeight;
+ };
+
+ typedef eastl::pair<STextureAtlasRect, NVDataRef<QT3DSU8>> TTextureAtlasEntryAndBuffer;
+
+ /**
+ * Abstract class of a texture atlas representation
+ */
+ class ITextureAtlas : public NVRefCounted
+ {
+ protected:
+ virtual ~ITextureAtlas() {}
+
+ public:
+ virtual QT3DSI32 GetWidth() const = 0;
+ virtual QT3DSI32 GetHeight() const = 0;
+ virtual QT3DSI32 GetAtlasEntryCount() const = 0;
+ virtual TTextureAtlasEntryAndBuffer GetAtlasEntryByIndex(QT3DSU32 index) = 0;
+
+ virtual STextureAtlasRect AddAtlasEntry(QT3DSI32 width, QT3DSI32 height, QT3DSI32 pitch,
+ QT3DSI32 dataWidth,
+ NVConstDataRef<QT3DSU8> bufferData) = 0;
+ virtual void RelaseEntries() = 0;
+
+ static ITextureAtlas &CreateTextureAtlas(NVFoundationBase &inFnd,
+ NVRenderContext &inRenderContext, QT3DSI32 width,
+ QT3DSI32 height);
+ };
+}
+}
+
+#endif