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Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderCustomMaterial.h')
-rw-r--r-- | src/runtimerender/graphobjects/Qt3DSRenderCustomMaterial.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderCustomMaterial.h b/src/runtimerender/graphobjects/Qt3DSRenderCustomMaterial.h new file mode 100644 index 0000000..593c757 --- /dev/null +++ b/src/runtimerender/graphobjects/Qt3DSRenderCustomMaterial.h @@ -0,0 +1,147 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_CUSTOM_MATERIAL_H +#define QT3DS_RENDER_CUSTOM_MATERIAL_H +#include "Qt3DSRender.h" +#include "Qt3DSRenderDynamicObject.h" +#include "Qt3DSRenderImage.h" +#include "Qt3DSRenderLightmaps.h" +#include "foundation/Qt3DSFlags.h" + +namespace qt3ds { +namespace render { + + // IMPORTANT: These flags matches the key produced by a MDL export file + struct SCustomMaterialShaderKeyValues + { + enum Enum { + diffuse = 1 << 0, + specular = 1 << 1, + glossy = 1 << 2, + cutout = 1 << 3, + refraction = 1 << 4, + transparent = 1 << 5, + displace = 1 << 6, + volumetric = 1 << 7, + transmissive = 1 << 8, + }; + }; + + typedef NVFlags<SCustomMaterialShaderKeyValues::Enum, QT3DSU32> SCustomMaterialShaderKeyFlags; + + struct SCustomMaterial : public SDynamicObject + { + private: + // These objects are only created via the dynamic object system. + SCustomMaterial(const SCustomMaterial &); + SCustomMaterial &operator=(const SCustomMaterial &); + SCustomMaterial(); + + public: + // lightmap section + SLightmaps m_Lightmaps; + // material section + bool m_hasTransparency; + bool m_hasRefraction; + bool m_hasVolumetricDF; + SImage *m_IblProbe; + SImage *m_EmissiveMap2; + SImage *m_DisplacementMap; + QT3DSF32 m_DisplaceAmount; ///< depends on the object size + + SGraphObject *m_NextSibling; + + SCustomMaterialShaderKeyFlags m_ShaderKeyValues; ///< input from MDL files + QT3DSU32 m_LayerCount; ///< input from MDL files + + void Initialize(QT3DSU32 inKey, QT3DSU32 inLayerCount) + { + m_Lightmaps.m_LightmapIndirect = NULL; + m_Lightmaps.m_LightmapRadiosity = NULL; + m_Lightmaps.m_LightmapShadow = NULL; + m_hasTransparency = false; + m_hasRefraction = false; + m_hasVolumetricDF = false; + m_NextSibling = NULL; + m_DirtyFlagWithInFrame = m_Flags.IsDirty(); + m_IblProbe = NULL; + m_EmissiveMap2 = NULL; + m_DisplacementMap = NULL; + m_DisplaceAmount = 0.0; + m_ShaderKeyValues = (SCustomMaterialShaderKeyFlags)inKey; + m_LayerCount = inLayerCount; + } + + bool IsDielectric() const + { + return m_ShaderKeyValues & SCustomMaterialShaderKeyValues::diffuse; + } + bool IsSpecularEnabled() const + { + return m_ShaderKeyValues & SCustomMaterialShaderKeyValues::specular; + } + bool IsCutOutEnabled() const + { + return m_ShaderKeyValues & SCustomMaterialShaderKeyValues::cutout; + } + bool IsVolumetric() const + { + return m_ShaderKeyValues & SCustomMaterialShaderKeyValues::volumetric; + } + bool IsTransmissive() const + { + return m_ShaderKeyValues & SCustomMaterialShaderKeyValues::transmissive; + } + bool HasLighting() const { return true; } + + template <typename TRemapperType> + void Remap(TRemapperType &inRemapper) + { + SDynamicObject::Remap(inRemapper); + m_Lightmaps.Remap(inRemapper); + inRemapper.Remap(m_IblProbe); + inRemapper.RemapMaterial(m_NextSibling); + inRemapper.Remap(m_EmissiveMap2); + inRemapper.Remap(m_DisplacementMap); + } + + // Dirty + bool m_DirtyFlagWithInFrame; + bool IsDirty() const { return m_Flags.IsDirty() || m_DirtyFlagWithInFrame; } + void UpdateDirtyForFrame() + { + m_DirtyFlagWithInFrame = m_Flags.IsDirty(); + m_Flags.SetDirty(false); + } + }; +} +} +#endif |