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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_DYNAMIC_OBJECT_H
+#define QT3DS_RENDER_DYNAMIC_OBJECT_H
+#include "Qt3DSRender.h"
+#include "Qt3DSRenderGraphObject.h"
+#include "Qt3DSRenderNode.h"
+#include "EASTL/string.h"
+#include "StringTools.h"
+
+namespace qt3ds {
+namespace render {
+
+ namespace dynamic {
+ struct SPropertyDefinition;
+ }
+
+ // Dynamic objects are objects that have variable number of properties during runtime.
+ struct SDynamicObject : public SGraphObject
+ {
+ CRegisteredString m_ClassName;
+ NodeFlags m_Flags;
+ QT3DSU32 m_DataSectionByteSize;
+ QT3DSU32 m_ThisObjectSize;
+
+ SDynamicObject(GraphObjectTypes::Enum inType, CRegisteredString inClassName,
+ QT3DSU32 inDSByteSize, QT3DSU32 thisObjSize);
+
+ QT3DSU8 *GetDataSectionBegin()
+ {
+ QT3DSU8 *thisObjectStart = reinterpret_cast<QT3DSU8 *>(this);
+ QT3DSU8 *retval = thisObjectStart + m_ThisObjectSize;
+ QT3DS_ASSERT((reinterpret_cast<size_t>(retval) % 4 == 0));
+ return retval;
+ }
+
+ const QT3DSU8 *GetDataSectionBegin() const
+ {
+ return const_cast<SDynamicObject *>(this)->GetDataSectionBegin();
+ }
+
+ QT3DSU8 *GetDataSectionEnd() { return GetDataSectionBegin() + m_DataSectionByteSize; }
+
+ template <typename TDataType>
+ void SetPropertyValueT(const dynamic::SPropertyDefinition &inDefinition,
+ const TDataType &inType);
+ template <typename TStrType>
+ void SetStrPropertyValueT(dynamic::SPropertyDefinition &inDefinition,
+ const char8_t *inValue, const char8_t *inProjectDir,
+ TStrType &ioWorkspace, IStringTable &inStrTable);
+
+ void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, bool inValue);
+ void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, QT3DSF32 inValue);
+ void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, QT3DSF32 inValue,
+ QT3DSU32 inOffset);
+ void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
+ const QT3DSVec2 &inValue);
+ void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
+ const QT3DSVec3 &inValue);
+ void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
+ const QT3DSVec4 &inValue);
+ void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, QT3DSI32 inValue);
+ void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
+ CRegisteredString inValue);
+
+ void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
+ const char8_t *inValue, const char8_t *inProjectDir,
+ Qt3DSString &ioWorkspace, IStringTable &inStrTable);
+
+ void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
+ const char8_t *inValue, const char8_t *inProjectDir,
+ eastl::string &ioWorkspace, IStringTable &inStrTable);
+
+ // Generic method used during serialization
+ // to remap string and object pointers
+ template <typename TRemapperType>
+ void Remap(TRemapperType &inRemapper)
+ {
+ SGraphObject::Remap(inRemapper);
+ inRemapper.Remap(m_ClassName);
+ }
+ };
+}
+}
+#endif