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Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp')
-rw-r--r-- | src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp b/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp new file mode 100644 index 0000000..f074b6b --- /dev/null +++ b/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp @@ -0,0 +1,61 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "Qt3DSRenderEffect.h" +#include "Qt3DSRenderEffectSystem.h" +#include "foundation/Qt3DSVec2.h" +#include "foundation/Qt3DSVec3.h" +#include "StringTools.h" +#include "foundation/FileTools.h" + +using namespace qt3ds::render; + +void SEffect::Initialize() +{ + m_Layer = NULL; + m_NextEffect = NULL; + m_Context = NULL; +} + +void SEffect::SetActive(bool inActive, IEffectSystem &inManager) +{ + if (m_Flags.IsActive() != inActive) { + m_Flags.SetActive(inActive); + if (m_Context) + inManager.ResetEffectFrameData(*m_Context); + m_Flags.SetDirty(true); + } +} + +void SEffect::Reset(IEffectSystem &inSystem) +{ + if (m_Context) + inSystem.ResetEffectFrameData(*m_Context); + m_Flags.SetDirty(true); +} |