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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_GRAPH_OBJECT_H
+#define QT3DS_RENDER_GRAPH_OBJECT_H
+#include "Qt3DSRender.h"
+#include "Qt3DSRenderTaggedPointer.h"
+#include "Qt3DSRenderGraphObjectTypes.h"
+
+namespace qt3ds {
+namespace render {
+
+ // Types should be setup on construction. Change the type
+ // at your own risk as the type is used for RTTI purposes.
+ struct QT3DS_AUTOTEST_EXPORT SGraphObject
+ {
+ // Id's help debugging the object and are optionally set
+ CRegisteredString m_Id;
+ // Type is used for RTTI purposes down the road.
+ GraphObjectTypes::Enum m_Type;
+ STaggedPointer m_UserData;
+
+ SGraphObject(GraphObjectTypes::Enum inType)
+ : m_Type(inType)
+ {
+ }
+ SGraphObject(const SGraphObject &inCloningObject, NVAllocatorCallback & /*inAllocator*/)
+ : m_Id(inCloningObject.m_Id)
+ , m_Type(inCloningObject.m_Type)
+ {
+ }
+
+ // If you change any detail of the scene graph, or even *breath* on a
+ // scene graph object, you need to bump this binary version so at least
+ // we know if we can load a file or not.
+ static QT3DSU32 GetSceneGraphBinaryVersion() { return 1; }
+
+ // Generic method used during serialization
+ // to remap string and object pointers
+ template <typename TRemapperType>
+ void Remap(TRemapperType &inRemapper)
+ {
+ inRemapper.Remap(m_Id);
+ inRemapper.NullPtr(m_UserData.m_UserData);
+ }
+ };
+}
+}
+
+#endif