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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_RENDER_GRAPH_OBJECT_H
#define QT3DS_RENDER_GRAPH_OBJECT_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderTaggedPointer.h"
#include "Qt3DSRenderGraphObjectTypes.h"
namespace qt3ds {
namespace render {
// Types should be setup on construction. Change the type
// at your own risk as the type is used for RTTI purposes.
struct QT3DS_AUTOTEST_EXPORT SGraphObject
{
// Id's help debugging the object and are optionally set
CRegisteredString m_Id;
// Type is used for RTTI purposes down the road.
GraphObjectTypes::Enum m_Type;
STaggedPointer m_UserData;
SGraphObject(GraphObjectTypes::Enum inType)
: m_Type(inType)
{
}
SGraphObject(const SGraphObject &inCloningObject, NVAllocatorCallback & /*inAllocator*/)
: m_Id(inCloningObject.m_Id)
, m_Type(inCloningObject.m_Type)
{
}
// If you change any detail of the scene graph, or even *breath* on a
// scene graph object, you need to bump this binary version so at least
// we know if we can load a file or not.
static QT3DSU32 GetSceneGraphBinaryVersion() { return 1; }
// Generic method used during serialization
// to remap string and object pointers
template <typename TRemapperType>
void Remap(TRemapperType &inRemapper)
{
inRemapper.Remap(m_Id);
inRemapper.NullPtr(m_UserData.m_UserData);
}
};
}
}
#endif
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