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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_IMAGE_H
+#define QT3DS_RENDER_IMAGE_H
+#include "Qt3DSRender.h"
+#include "Qt3DSRenderGraphObject.h"
+#include "foundation/StringTable.h"
+#include "render/Qt3DSRenderTexture2D.h"
+#include "Qt3DSRenderNode.h"
+#include "foundation/Qt3DSVec2.h"
+#include "Qt3DSRenderImageTextureData.h"
+#include "EASTL/utility.h"
+
+namespace qt3ds {
+namespace render {
+ class IQt3DSRenderContext;
+ class IOffscreenRenderManager;
+ class IOffscreenRenderer;
+ struct ImageMappingModes
+ {
+ enum Enum {
+ Normal = 0, // UV mapping
+ Environment = 1,
+ LightProbe = 2,
+ };
+ };
+
+ struct QT3DS_AUTOTEST_EXPORT SImage : public SGraphObject
+ {
+ // Complete path to the file;
+ //*not* relative to the presentation directory
+ CRegisteredString m_ImagePath;
+ CRegisteredString m_ImageShaderName; ///< for custom materials we don't generate the name
+
+ // Presentation id.
+ CRegisteredString m_OffscreenRendererId; // overrides source path if available
+ SRenderPlugin *m_RenderPlugin; // Overrides everything if available.
+ IOffscreenRenderer *m_LastFrameOffscreenRenderer;
+ SGraphObject *m_Parent;
+
+ SImageTextureData m_TextureData;
+ ReloadableTexturePtr m_LoadedTextureData;
+
+ NodeFlags m_Flags; // only dirty, transform dirty, and active apply
+
+ QT3DSVec2 m_Scale;
+ QT3DSVec2 m_Pivot;
+ QT3DSF32 m_Rotation; // Radians.
+ QT3DSVec2 m_Position;
+ ImageMappingModes::Enum m_MappingMode;
+ NVRenderTextureCoordOp::Enum m_HorizontalTilingMode;
+ NVRenderTextureCoordOp::Enum m_VerticalTilingMode;
+
+ // Setting any of the above variables means this object is dirty.
+ // Setting any of the vec2 properties means this object's transform is dirty
+
+ QT3DSMat44 m_TextureTransform;
+
+ SImage();
+ // Renders the sub presentation
+ // Or finds the image.
+ // and sets up the texture transform
+ bool ClearDirty(IBufferManager &inBufferManager, IOffscreenRenderManager &inRenderManager,
+ IRenderPluginManager &pluginManager, bool forIbl = false);
+
+ void CalculateTextureTransform();
+
+ // Generic method used during serialization
+ // to remap string and object pointers
+ template <typename TRemapperType>
+ void Remap(TRemapperType &inRemapper)
+ {
+ SGraphObject::Remap(inRemapper);
+ inRemapper.Remap(m_ImagePath);
+ inRemapper.Remap(m_OffscreenRendererId);
+ // Null out objects that should be null when loading from file.
+ inRemapper.NullPtr(m_LastFrameOffscreenRenderer);
+ inRemapper.NullPtr(m_TextureData.m_Texture);
+ inRemapper.Remap(m_RenderPlugin);
+ inRemapper.Remap(m_Parent);
+ }
+ };
+}
+}
+
+#endif