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Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderImage.h')
-rw-r--r-- | src/runtimerender/graphobjects/Qt3DSRenderImage.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderImage.h b/src/runtimerender/graphobjects/Qt3DSRenderImage.h new file mode 100644 index 0000000..9b71d3f --- /dev/null +++ b/src/runtimerender/graphobjects/Qt3DSRenderImage.h @@ -0,0 +1,114 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_IMAGE_H +#define QT3DS_RENDER_IMAGE_H +#include "Qt3DSRender.h" +#include "Qt3DSRenderGraphObject.h" +#include "foundation/StringTable.h" +#include "render/Qt3DSRenderTexture2D.h" +#include "Qt3DSRenderNode.h" +#include "foundation/Qt3DSVec2.h" +#include "Qt3DSRenderImageTextureData.h" +#include "EASTL/utility.h" + +namespace qt3ds { +namespace render { + class IQt3DSRenderContext; + class IOffscreenRenderManager; + class IOffscreenRenderer; + struct ImageMappingModes + { + enum Enum { + Normal = 0, // UV mapping + Environment = 1, + LightProbe = 2, + }; + }; + + struct QT3DS_AUTOTEST_EXPORT SImage : public SGraphObject + { + // Complete path to the file; + //*not* relative to the presentation directory + CRegisteredString m_ImagePath; + CRegisteredString m_ImageShaderName; ///< for custom materials we don't generate the name + + // Presentation id. + CRegisteredString m_OffscreenRendererId; // overrides source path if available + SRenderPlugin *m_RenderPlugin; // Overrides everything if available. + IOffscreenRenderer *m_LastFrameOffscreenRenderer; + SGraphObject *m_Parent; + + SImageTextureData m_TextureData; + ReloadableTexturePtr m_LoadedTextureData; + + NodeFlags m_Flags; // only dirty, transform dirty, and active apply + + QT3DSVec2 m_Scale; + QT3DSVec2 m_Pivot; + QT3DSF32 m_Rotation; // Radians. + QT3DSVec2 m_Position; + ImageMappingModes::Enum m_MappingMode; + NVRenderTextureCoordOp::Enum m_HorizontalTilingMode; + NVRenderTextureCoordOp::Enum m_VerticalTilingMode; + + // Setting any of the above variables means this object is dirty. + // Setting any of the vec2 properties means this object's transform is dirty + + QT3DSMat44 m_TextureTransform; + + SImage(); + // Renders the sub presentation + // Or finds the image. + // and sets up the texture transform + bool ClearDirty(IBufferManager &inBufferManager, IOffscreenRenderManager &inRenderManager, + IRenderPluginManager &pluginManager, bool forIbl = false); + + void CalculateTextureTransform(); + + // Generic method used during serialization + // to remap string and object pointers + template <typename TRemapperType> + void Remap(TRemapperType &inRemapper) + { + SGraphObject::Remap(inRemapper); + inRemapper.Remap(m_ImagePath); + inRemapper.Remap(m_OffscreenRendererId); + // Null out objects that should be null when loading from file. + inRemapper.NullPtr(m_LastFrameOffscreenRenderer); + inRemapper.NullPtr(m_TextureData.m_Texture); + inRemapper.Remap(m_RenderPlugin); + inRemapper.Remap(m_Parent); + } + }; +} +} + +#endif |