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diff --git a/src/runtimerender/graphobjects/Qt3DSRenderLight.cpp b/src/runtimerender/graphobjects/Qt3DSRenderLight.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "Qt3DSRenderLight.h"
+
+using namespace qt3ds::render;
+
+SLight::SLight()
+ : SNode(GraphObjectTypes::Light)
+ , m_LightType(RenderLightTypes::Directional)
+ , m_Scope(NULL)
+ , m_DiffuseColor(1, 1, 1, 1)
+ , m_SpecularColor(1, 1, 1, 1)
+ , m_AmbientColor(0, 0, 0, 1)
+ , m_Brightness(100)
+ , m_LinearFade(0)
+ , m_ExponentialFade(0)
+ , m_AreaWidth(0)
+ , m_AreaHeight(0)
+ , m_CastShadow(false)
+ , m_ShadowBias(0.0f)
+ , m_ShadowFactor(5.0f)
+ , m_ShadowMapRes(9)
+ , m_ShadowMapFar(5000.0f)
+ , m_ShadowMapFov(90.0f)
+ , m_ShadowFilter(35.0f)
+{
+ m_Flags.SetPointLight(0);
+}