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Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderLight.cpp')
-rw-r--r-- | src/runtimerender/graphobjects/Qt3DSRenderLight.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderLight.cpp b/src/runtimerender/graphobjects/Qt3DSRenderLight.cpp new file mode 100644 index 0000000..5c98324 --- /dev/null +++ b/src/runtimerender/graphobjects/Qt3DSRenderLight.cpp @@ -0,0 +1,55 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "Qt3DSRenderLight.h" + +using namespace qt3ds::render; + +SLight::SLight() + : SNode(GraphObjectTypes::Light) + , m_LightType(RenderLightTypes::Directional) + , m_Scope(NULL) + , m_DiffuseColor(1, 1, 1, 1) + , m_SpecularColor(1, 1, 1, 1) + , m_AmbientColor(0, 0, 0, 1) + , m_Brightness(100) + , m_LinearFade(0) + , m_ExponentialFade(0) + , m_AreaWidth(0) + , m_AreaHeight(0) + , m_CastShadow(false) + , m_ShadowBias(0.0f) + , m_ShadowFactor(5.0f) + , m_ShadowMapRes(9) + , m_ShadowMapFar(5000.0f) + , m_ShadowMapFov(90.0f) + , m_ShadowFilter(35.0f) +{ + m_Flags.SetPointLight(0); +} |