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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_MODEL_H
+#define QT3DS_RENDER_MODEL_H
+
+#include "Qt3DSRenderNode.h"
+#include "foundation/StringTable.h"
+#include "Qt3DSRenderTessModeValues.h"
+
+namespace qt3ds {
+namespace render {
+
+ struct SDefaultMaterial;
+ class IBufferManager;
+
+ struct QT3DS_AUTOTEST_EXPORT SModel : public SNode
+ {
+ // Complete path to the file;
+ //*not* relative to the presentation directory
+ CRegisteredString m_MeshPath;
+ SGraphObject *m_FirstMaterial;
+ QT3DSI32 m_SkeletonRoot;
+ TessModeValues::Enum m_TessellationMode;
+ QT3DSF32 m_EdgeTess;
+ QT3DSF32 m_InnerTess;
+ bool m_WireframeMode;
+ bool m_ShadowCaster;
+
+ SModel();
+
+ void AddMaterial(SGraphObject &inMaterial);
+
+ NVBounds3 GetModelBounds(IBufferManager &inManager) const;
+
+ // Generic method used during serialization
+ // to remap string and object pointers
+ template <typename TRemapperType>
+ void Remap(TRemapperType &inRemapper)
+ {
+ SNode::Remap(inRemapper);
+ inRemapper.RemapMaterial(m_FirstMaterial);
+ inRemapper.Remap(m_MeshPath);
+ }
+ };
+}
+}
+
+#endif