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Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderPresentation.cpp')
-rw-r--r-- | src/runtimerender/graphobjects/Qt3DSRenderPresentation.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderPresentation.cpp b/src/runtimerender/graphobjects/Qt3DSRenderPresentation.cpp new file mode 100644 index 0000000..6403959 --- /dev/null +++ b/src/runtimerender/graphobjects/Qt3DSRenderPresentation.cpp @@ -0,0 +1,43 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "Qt3DSRenderPresentation.h" +#include "render/Qt3DSRenderContext.h" +#include "Qt3DSRenderContextCore.h" + +using namespace qt3ds::render; + +void SPresentation::Render(IQt3DSRenderContext &inContext) +{ + if (m_Scene) { + NVRenderRect theViewportSize(inContext.GetRenderContext().GetViewport()); + m_Scene->Render(QT3DSVec2((QT3DSF32)theViewportSize.m_Width, (QT3DSF32)theViewportSize.m_Height), + inContext); + } +} |