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Diffstat (limited to 'src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp')
-rw-r--r--src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp23
1 files changed, 18 insertions, 5 deletions
diff --git a/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp b/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
index 362a602..69c79ff 100644
--- a/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
+++ b/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
@@ -1281,9 +1281,8 @@ namespace render {
// If the user has disabled all layer caching this has the side effect of disabling the
// progressive AA algorithm.
if (thePrepResult.m_Flags.WasLayerDataDirty()
- || thePrepResult.m_Flags.WasDirty()
- || m_Renderer.IsLayerCachingEnabled() == false
- || thePrepResult.m_Flags.ShouldRenderToTexture()) {
+ || thePrepResult.m_Flags.WasDirty()
+ || m_Renderer.IsLayerCachingEnabled() == false) {
m_ProgressiveAAPassIndex = 0;
m_NonDirtyTemporalAAPassIndex = 0;
needsRender = true;
@@ -1490,8 +1489,15 @@ namespace render {
theRenderContext, &NVRenderContext::GetViewport, &NVRenderContext::SetViewport,
theNewViewport);
QT3DSVec4 clearColor(0.0f);
- if (m_Layer.m_Background == LayerBackground::Color)
+ if (m_Layer.m_Background == LayerBackground::Color) {
clearColor = m_Layer.m_ClearColor;
+ // Framebuffer holds premultiplied colors so the clearcolor must be premultiplied
+ if (clearColor.w < 1.0f) {
+ clearColor.x *= clearColor.w;
+ clearColor.y *= clearColor.w;
+ clearColor.z *= clearColor.w;
+ }
+ }
NVRenderContextScopedProperty<QT3DSVec4> __clearColor(
theRenderContext, &NVRenderContext::GetClearColor, &NVRenderContext::SetClearColor,
@@ -1776,9 +1782,16 @@ namespace render {
theContext.SetScissorRect(
m_LayerPrepResult->GetLayerToPresentationScissorRect().ToIntegerRect());
if (m_Layer.m_Background == LayerBackground::Color) {
+ QT3DSVec4 clearColor = m_Layer.m_ClearColor;
+ // Framebuffer holds premultiplied colors so the clearcolor must be premultiplied
+ if (clearColor.w < 1.0f) {
+ clearColor.x *= clearColor.w;
+ clearColor.y *= clearColor.w;
+ clearColor.z *= clearColor.w;
+ }
NVRenderContextScopedProperty<QT3DSVec4> __clearColor(
theContext, &NVRenderContext::GetClearColor, &NVRenderContext::SetClearColor,
- m_Layer.m_ClearColor);
+ clearColor);
theContext.Clear(NVRenderClearValues::Color);
}
RenderToViewport();