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-rw-r--r--src/runtimerender/rendererimpl/Qt3DSRendererImplShaders.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/runtimerender/rendererimpl/Qt3DSRendererImplShaders.cpp b/src/runtimerender/rendererimpl/Qt3DSRendererImplShaders.cpp
index a3d3fab..eb560aa 100644
--- a/src/runtimerender/rendererimpl/Qt3DSRendererImplShaders.cpp
+++ b/src/runtimerender/rendererimpl/Qt3DSRendererImplShaders.cpp
@@ -2399,7 +2399,6 @@ namespace render {
fragmentGenerator.Append("void main() {");
fragmentGenerator.Append("\tvec2 theCoords = uv_coords;\n");
fragmentGenerator.Append("\tvec4 theLayerTexture = texture2D( layer_image, theCoords );\n");
- fragmentGenerator.Append("\tif( theLayerTexture.a == 0.0 ) discard;\n");
fragmentGenerator.Append("\tfragOutput = theLayerTexture;\n");
fragmentGenerator.Append("}");
NVRenderShaderProgram *theShader = GetProgramGenerator().CompileGeneratedShader(