summaryrefslogtreecommitdiffstats
path: root/src/runtimerender/resourcemanager/Qt3DSRenderLoadedTexture.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/runtimerender/resourcemanager/Qt3DSRenderLoadedTexture.h')
-rw-r--r--src/runtimerender/resourcemanager/Qt3DSRenderLoadedTexture.h184
1 files changed, 184 insertions, 0 deletions
diff --git a/src/runtimerender/resourcemanager/Qt3DSRenderLoadedTexture.h b/src/runtimerender/resourcemanager/Qt3DSRenderLoadedTexture.h
new file mode 100644
index 0000000..f019400
--- /dev/null
+++ b/src/runtimerender/resourcemanager/Qt3DSRenderLoadedTexture.h
@@ -0,0 +1,184 @@
+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_LOADED_TEXTURE_H
+#define QT3DS_RENDER_LOADED_TEXTURE_H
+#include "Qt3DSRender.h"
+#include "foundation/Qt3DSSimpleTypes.h"
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "Qt3DSRenderLoadedTextureDDS.h"
+#include "foundation/Qt3DSRefCounted.h"
+#include <QImage>
+
+namespace qt3ds {
+namespace foundation {
+ class ISeekableIOStream;
+ class IInStream;
+}
+}
+
+namespace qt3ds {
+namespace render {
+
+ class IInputStreamFactory;
+
+ struct STextureData
+ {
+ void *data;
+ QT3DSU32 dataSizeInBytes;
+ qt3ds::render::NVRenderTextureFormats::Enum format;
+ STextureData()
+ : data(NULL)
+ , dataSizeInBytes(0)
+ , format(qt3ds::render::NVRenderTextureFormats::Unknown)
+ {
+ }
+ };
+ struct ExtendedTextureFormats
+ {
+ enum Enum {
+ NoExtendedFormat = 0,
+ Palettized,
+ CustomRGB,
+ };
+ };
+ // Utility class used for loading image data from disk.
+ // Supports jpg, png, and dds.
+ struct SLoadedTexture : public NVReleasable
+ {
+ private:
+ ~SLoadedTexture();
+
+ public:
+ NVAllocatorCallback &m_Allocator;
+ QT3DSI32 width;
+ QT3DSI32 height;
+ QT3DSI32 components;
+ void *data;
+ QImage image;
+ QT3DSU32 dataSizeInBytes;
+ qt3ds::render::NVRenderTextureFormats::Enum format;
+ Qt3DSDDSImage *dds;
+ ExtendedTextureFormats::Enum m_ExtendedFormat;
+ // Used for palettized images.
+ void *m_Palette;
+ QT3DSI32 m_CustomMasks[3];
+ int m_BitCount;
+ char8_t m_BackgroundColor[3];
+ uint8_t *m_TransparencyTable;
+ int32_t m_TransparentPaletteIndex;
+
+ SLoadedTexture(NVAllocatorCallback &inAllocator)
+ : m_Allocator(inAllocator)
+ , width(0)
+ , height(0)
+ , components(0)
+ , data(NULL)
+ , image(0)
+ , dataSizeInBytes(0)
+ , format(qt3ds::render::NVRenderTextureFormats::RGBA8)
+ , dds(NULL)
+ , m_ExtendedFormat(ExtendedTextureFormats::NoExtendedFormat)
+ , m_Palette(NULL)
+ , m_BitCount(0)
+ , m_TransparencyTable(NULL)
+ , m_TransparentPaletteIndex(-1)
+ {
+ m_CustomMasks[0] = 0;
+ m_CustomMasks[1] = 0;
+ m_CustomMasks[2] = 0;
+ m_BackgroundColor[0] = 0;
+ m_BackgroundColor[1] = 0;
+ m_BackgroundColor[2] = 0;
+ }
+ void setFormatFromComponents()
+ {
+ switch (components) {
+ case 1: // undefined, but in this context probably luminance
+ format = qt3ds::render::NVRenderTextureFormats::Luminance8;
+ break;
+ case 2:
+ format = qt3ds::render::NVRenderTextureFormats::LuminanceAlpha8;
+ break;
+ case 3:
+ format = qt3ds::render::NVRenderTextureFormats::RGB8;
+ break;
+
+ default:
+ // fallthrough intentional
+ case 4:
+ format = qt3ds::render::NVRenderTextureFormats::RGBA8;
+ break;
+ }
+ }
+
+ void EnsureMultiplerOfFour(NVFoundationBase &inFoundation, const char *inPath);
+ // Returns true if this image has a pixel less than 255.
+ bool ScanForTransparency();
+
+ // Be sure to call this or risk leaking an enormous amount of memory
+ void release() override;
+
+ // Not all video cards support dxt compression. Giving the last image allows
+ // this object to potentially reuse the memory
+ STextureData DecompressDXTImage(int inMipMapIdx, STextureData *inOptLastImage = NULL);
+ void ReleaseDecompressedTexture(STextureData inImage);
+
+ static SLoadedTexture *Load(const QString &inPath, NVFoundationBase &inAllocator,
+ IInputStreamFactory &inFactory, bool inFlipY = true,
+ NVRenderContextType renderContextType
+ = NVRenderContextValues::NullContext, bool preferKTX = false);
+ static SLoadedTexture *LoadDDS(IInStream &inStream, QT3DSI32 flipVertical,
+ NVFoundationBase &fnd,
+ NVRenderContextType renderContextType);
+ static SLoadedTexture *LoadKTX(IInStream &inStream, QT3DSI32 flipVertical,
+ NVFoundationBase &fnd,
+ NVRenderContextType renderContextType);
+ static SLoadedTexture *LoadBMP(ISeekableIOStream &inStream, bool inFlipY,
+ NVFoundationBase &inFnd,
+ NVRenderContextType renderContextType);
+ static SLoadedTexture *LoadGIF(ISeekableIOStream &inStream, bool inFlipY,
+ NVFoundationBase &inFnd,
+ NVRenderContextType renderContextType);
+ static SLoadedTexture *LoadHDR(ISeekableIOStream &inStream, NVFoundationBase &inFnd,
+ NVRenderContextType renderContextType);
+
+ static SLoadedTexture *LoadQImage(const QString &inPath, QT3DSI32 flipVertical,
+ NVFoundationBase &fnd,
+ NVRenderContextType renderContextType);
+
+ private:
+ // Implemented in the bmp loader.
+ void FreeImagePostProcess(bool inFlipY);
+ };
+}
+}
+
+#endif