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-rw-r--r--src/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h b/src/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h
index 675d644..3d6d59b 100644
--- a/src/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h
+++ b/src/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h
@@ -46,29 +46,31 @@ namespace render {
public:
virtual NVRenderFrameBuffer *AllocateFrameBuffer() = 0;
- virtual void Release(NVRenderFrameBuffer &inBuffer) = 0;
virtual NVRenderRenderBuffer *
AllocateRenderBuffer(QT3DSU32 inWidth, QT3DSU32 inHeight,
NVRenderRenderBufferFormats::Enum inBufferFormat) = 0;
- virtual void Release(NVRenderRenderBuffer &inBuffer) = 0;
+
virtual NVRenderTexture2D *AllocateTexture2D(QT3DSU32 inWidth, QT3DSU32 inHeight,
NVRenderTextureFormats::Enum inTextureFormat,
QT3DSU32 inSampleCount = 1,
bool immutable = false) = 0;
- virtual void Release(NVRenderTexture2D &inBuffer) = 0;
virtual NVRenderTexture2DArray *
AllocateTexture2DArray(QT3DSU32 inWidth, QT3DSU32 inHeight, QT3DSU32 inSlices,
NVRenderTextureFormats::Enum inTextureFormat,
QT3DSU32 inSampleCount = 1) = 0;
- virtual void Release(NVRenderTexture2DArray &inBuffer) = 0;
virtual NVRenderTextureCube *
AllocateTextureCube(QT3DSU32 inWidth, QT3DSU32 inHeight,
NVRenderTextureFormats::Enum inTextureFormat,
QT3DSU32 inSampleCount = 1) = 0;
- virtual void Release(NVRenderTextureCube &inBuffer) = 0;
virtual NVRenderImage2D *AllocateImage2D(NVRenderTexture2D *inTexture,
NVRenderImageAccessType::Enum inAccess) = 0;
- virtual void Release(NVRenderImage2D &inBuffer) = 0;
+
+ virtual void Release(NVRenderFrameBuffer &inBuffer, bool forceRelease = false) = 0;
+ virtual void Release(NVRenderRenderBuffer &inBuffer, bool forceRelease = false) = 0;
+ virtual void Release(NVRenderTexture2D &inBuffer, bool forceRelease = false) = 0;
+ virtual void Release(NVRenderTexture2DArray &inBuffer, bool forceRelease = false) = 0;
+ virtual void Release(NVRenderTextureCube &inBuffer, bool forceRelease = false) = 0;
+ virtual void Release(NVRenderImage2D &inBuffer, bool forceRelease = false) = 0;
virtual NVRenderContext &GetRenderContext() = 0;
virtual void DestroyFreeSizedResources() = 0;