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+/****************************************************************************
+**
+** Copyright (C) 2013 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_STATE_H
+#define QT3DS_STATE_H
+
+namespace qt3ds {
+class NVAllocatorCallback;
+class NVFoundationBase;
+namespace foundation {
+ class CRegisteredString;
+ class IStringTable;
+ class IOutStream;
+ class IInStream;
+ class IDOMFactory;
+ struct SDOMAttribute;
+ struct SDOMElement;
+ struct SNamespacePairNode;
+ class SocketStream;
+}
+
+namespace intrinsics {
+}
+}
+
+namespace qt3ds {
+namespace state {
+
+ using namespace qt3ds;
+ using namespace qt3ds::foundation;
+ using namespace qt3ds::intrinsics;
+ using qt3ds::foundation::CRegisteredString;
+ using qt3ds::foundation::IStringTable;
+ class IStateContext;
+ class IStateInterpreter;
+ class IStateLogger;
+ class IExecutionContext;
+ class IScriptContext;
+ struct SSCXML;
+ struct SState;
+ struct STransition;
+ struct SParallel;
+ struct SFinal;
+ struct SHistory;
+ struct SOnEntry;
+ struct SOnExit;
+ struct SSend;
+ struct SRaise;
+ struct SIf;
+ struct SElseIf;
+ struct SElse;
+ struct SLog;
+ struct SAssign;
+ struct SScript;
+ struct SDataModel;
+ struct SData;
+ struct SStateNode;
+ struct SCancel;
+
+ namespace editor {
+ class IEditor;
+ class IEditorObject;
+ }
+}
+}
+
+#endif