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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+/**
+ * Express a color and transparency using 32 bits.
+ */
+class CColor
+{
+ //==============================================================================
+ // Fields
+ //==============================================================================
+public:
+ union {
+ UINT32 m_Color; ///< 32bit representation of the color
+ struct
+ {
+ UINT8 m_Red; ///< Red component 0-255
+ UINT8 m_Green; ///< Green component 0-255
+ UINT8 m_Blue; ///< Blue component 0-255
+ UINT8 m_Alpha; ///< Transparency component 0-255
+ };
+ };
+
+ //==============================================================================
+ // Methods
+ //==============================================================================
+public: // Construction
+ CColor(const UINT32 inColor);
+ CColor(const UINT8 inRed = 255, const UINT8 inGreen = 255, const UINT8 inBlue = 255,
+ const UINT8 inAlpha = 255);
+
+public: // Setters
+ void SetColor(const UINT32 inColor) { m_Color = inColor; }
+ void SetRed(const UINT8 inRed) { m_Red = inRed; }
+ void SetGreen(const UINT8 inGreen) { m_Green = inGreen; }
+ void SetBlue(const UINT8 inBlue) { m_Blue = inBlue; }
+ void SetAlpha(const UINT8 inAlpha) { m_Alpha = inAlpha; }
+
+public: // Getters
+ UINT32 GetColor() const { return m_Color; }
+ UINT8 GetRed() const { return m_Red; }
+ UINT8 GetGreen() const { return m_Green; }
+ UINT8 GetBlue() const { return m_Blue; }
+ UINT8 GetAlpha() const { return m_Alpha; }
+
+public: // Utilities
+ void Interpolate(const CColor &inColor1, const CColor &inColor2, const FLOAT inFactor);
+};
+
+} // namespace Q3DStudio