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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+#include "Qt3DSTimer.h"
+#include "Qt3DSTypes.h"
+
+// You have to include egl before including this file.
+
+typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)(void);
+typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC)(void);
+extern EGLuint64NV eglSystemTimeFrequency;
+extern PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC eglGetSystemTimeFrequencyNVProc;
+extern PFNEGLGETSYSTEMTIMENVPROC eglGetSystemTimeNVProc;
+
+namespace Q3DStudio {
+
+struct SEGLTimeProvider : public Q3DStudio::ITimeProvider
+{
+public:
+ Q3DStudio::INT64 m_TimeFrequency;
+ SEGLTimeProvider()
+ : m_TimeFrequency(0)
+ {
+ }
+ virtual Q3DStudio::INT64 GetCurrentTimeMicroSeconds()
+ {
+ // This can be called before EGL is initialized.
+ if (eglGetSystemTimeFrequencyNVProc == NULL || eglGetSystemTimeNVProc == NULL)
+ return 0;
+
+ if (!m_TimeFrequency) {
+ // Time frequency converts to seconds.
+ m_TimeFrequency = eglGetSystemTimeFrequencyNVProc();
+ // We need it to conver to microseconds
+ m_TimeFrequency = m_TimeFrequency / 1000000ULL;
+ }
+ Q3DStudio::INT64 currentTime = eglGetSystemTimeNVProc();
+ currentTime = currentTime / m_TimeFrequency;
+ return currentTime;
+ }
+};
+} \ No newline at end of file