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diff --git a/tests/auto/runtime/base/Qt3DSRenderTestDrawIndirectBuffer.h b/tests/auto/runtime/base/Qt3DSRenderTestDrawIndirectBuffer.h
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+/****************************************************************************
+**
+** Copyright (C) 2008-2014 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef QT3DS_RENDER_TEST_DRAW_INDIRECT_BUFFER_H
+#define QT3DS_RENDER_TEST_DRAW_INDIRECT_BUFFER_H
+
+#include "../Qt3DSRenderTestBase.h"
+
+namespace qt3ds {
+namespace render {
+
+ /// This class tests the creation of all kinds of primitives
+ class NVRenderTestDrawIndirectBuffer : public NVRenderTestBase
+ {
+ public:
+ NVRenderTestDrawIndirectBuffer();
+ ~NVRenderTestDrawIndirectBuffer();
+
+ bool isSupported(NVRenderContext *context);
+ bool run(NVRenderContext *context, userContextData *pUserData);
+ bool runPerformance(NVRenderContext *context, userContextData *pContextData);
+ void cleanup(NVRenderContext *context, userContextData *pUserData);
+
+ private:
+ bool drawArrayIndirect(NVRenderContext *context, userContextData *pUserData);
+ bool drawElementsIndirect(NVRenderContext *context, userContextData *pUserData);
+
+ unsigned int _curTest;
+ unsigned int _cellSize;
+ unsigned int _maxColumn;
+ };
+}
+}
+
+#endif // QT3DS_RENDER_TEST_ATOMIC_COUNTER_BUFFER_H