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Diffstat (limited to 'tests/auto/runtime/base/Qt3DSRenderTestTexture2D.h')
-rw-r--r-- | tests/auto/runtime/base/Qt3DSRenderTestTexture2D.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/tests/auto/runtime/base/Qt3DSRenderTestTexture2D.h b/tests/auto/runtime/base/Qt3DSRenderTestTexture2D.h new file mode 100644 index 0000000..5c5de11 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestTexture2D.h @@ -0,0 +1,67 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_TEXTURE_2D_H +#define QT3DS_RENDER_TEST_TEXTURE_2D_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + class NVRenderTexture2D; + class NVRenderTexture2DArray; + + /// This class tests the creation of all kinds of primitives + class NVRenderTestTexture2D : public NVRenderTestBase + { + public: + NVRenderTestTexture2D(); + ~NVRenderTestTexture2D(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool texArray2DTest(NVRenderContext *context, userContextData *pUserData); + + bool renderTexArrayQuad(NVRenderContext *context, userContextData *pUserData, + NVRenderTexture2DArray *pTex, QT3DSU8 *vertexPositions); + void CreateTexData(unsigned char *_pOutData); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + unsigned char *_pTextureData; + }; +} +} + +#endif // QT3DS_RENDER_TEST_TEXTURE_2D_H |