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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TST_QT3DSRUNTIME
+#define TST_QT3DSRUNTIME
+
+#include <QtTest/QtTest>
+#include <QtTest/QSignalSpy>
+
+namespace qt3ds {
+class NVFoundation;
+namespace foundation {
+class CAllocator;
+class IStringTable;
+}
+namespace render {
+class NVRenderContext;
+class NVRenderTestBase;
+}
+}
+
+QT_BEGIN_NAMESPACE
+class QOpenGLContext;
+class QOffscreenSurface;
+QT_END_NAMESPACE
+
+class tst_qt3dsruntime : public QObject
+{
+ Q_OBJECT
+public:
+ tst_qt3dsruntime()
+ : m_allocator(0)
+ , m_foundation(0)
+ , m_stringTable(0)
+ , m_renderContext(0)
+ , m_glContext(0)
+ , m_glSurface(0)
+ {
+ }
+
+private Q_SLOTS:
+ void initTestCase();
+
+ void testNVRenderTestClear();
+ void testNVRenderTestPrimitives();
+ void testNVRenderTestConstantBuffer();
+ void testNVRenderTestBackendQuery();
+ void testNVRenderTestTimerQuery();
+ void testNVRenderTestFboMsaa();
+ void testNVRenderTestTessellation();
+ void testNVRenderTestGeometryShader();
+ void testNVRenderTestComputeShader();
+ void testNVRenderTestOcclusionQuery();
+ void testNVRenderTestTexture2D();
+ void testNVRenderTestAtomicCounterBuffer();
+ void testNVRenderTestDrawIndirectBuffer();
+ void testNVRenderTestAttribBuffers();
+ void testNVRenderTestProgramPipeline();
+
+ void testRenderEffectGenerator();
+
+#if defined(QT_OPENGL_ES_2)
+ void testRenderDefaultShaderGenerator_200es();
+ void testRenderCustomShaderGenerator_200es();
+#endif
+#if defined(QT_OPENGL_ES_3)
+ void testRenderDefaultShaderGenerator_300es();
+ void testRenderCustomShaderGenerator_300es();
+#if defined(QT_FEATURE_opengles31)
+ void testRenderDefaultShaderGenerator_310es();
+ void testRenderCustomShaderGenerator_310es();
+#endif
+#if defined(QT_FEATURE_opengles32)
+ void testRenderDefaultShaderGenerator_320es();
+ void testRenderCustomShaderGenerator_320es();
+#endif
+#endif
+
+#if defined(QT_OPENGL_DYNAMIC)
+ void testRenderDefaultShaderGenerator_300();
+ void testRenderDefaultShaderGenerator_310();
+ void testRenderDefaultShaderGenerator_320();
+ void testRenderDefaultShaderGenerator_330();
+ void testRenderDefaultShaderGenerator_400();
+ void testRenderDefaultShaderGenerator_410();
+ void testRenderDefaultShaderGenerator_420();
+ void testRenderDefaultShaderGenerator_430();
+
+ void testRenderCustomShaderGenerator_300();
+ void testRenderCustomShaderGenerator_310();
+ void testRenderCustomShaderGenerator_320();
+ void testRenderCustomShaderGenerator_330();
+ void testRenderCustomShaderGenerator_400();
+ void testRenderCustomShaderGenerator_410();
+ void testRenderCustomShaderGenerator_420();
+ void testRenderCustomShaderGenerator_430();
+#endif
+
+
+
+private:
+ bool executeTest(qt3ds::render::NVRenderTestBase *curTest,
+ const QString &testName, bool peformPixelTest = true);
+ bool init(QSurfaceFormat format);
+ bool init();
+ void runDefaultShaderGeneratorTest();
+ void runCustomShaderGeneratorTest(QSurfaceFormat format);
+ void cleanup();
+
+ qt3ds::foundation::CAllocator *m_allocator;
+ qt3ds::NVFoundation *m_foundation;
+ qt3ds::foundation::IStringTable *m_stringTable;
+ qt3ds::render::NVRenderContext *m_renderContext;
+ QOpenGLContext *m_glContext;
+ QOffscreenSurface *m_glSurface;
+};
+
+#endif // TST_QT3DSRUNTIME