Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Optimize and cleanup shaders | Antti Määttä | 2019-12-27 | 11 | -581/+127 |
* | Support RGBE hdr images directly | Antti Määttä | 2019-12-13 | 2 | -382/+66 |
* | Merge remote-tracking branch 'origin/2.5' | Miikka Heikkinen | 2019-11-01 | 1 | -2/+2 |
|\ | |||||
| * | Adjust shadow depth bias range and step size | Tomi Korpipaa | 2019-10-02 | 1 | -1/+1 |
| * | Change placement of the Transparency Mode property | Jere Tuliniemi | 2019-09-23 | 1 | -1/+1 |
* | | Limit camera field of view to 179 degrees | Janne Kangas | 2019-10-28 | 1 | -1/+1 |
|/ | |||||
* | Add transparency mode selection to standard materials | Jere Tuliniemi | 2019-09-19 | 1 | -0/+1 |
* | Implement two-pass rendering for transparent objects | Antti Määttä | 2019-09-12 | 2 | -2/+2 |
* | Convert GGX specular function to isotropic | Antti Määttä | 2019-08-29 | 1 | -89/+46 |
* | Add property to Camera to enable frustum culling when needed | Andy Nichols | 2019-08-29 | 1 | -1/+2 |
* | Disable Depth Pre-pass by default | Andy Nichols | 2019-08-29 | 1 | -1/+1 |
* | Long live the slayer! | Pasi Keränen | 2019-06-07 | 114 | -0/+14334 |