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* Add support for controlling the stereoscopic eye convergenceKaj Grönholm2023-06-012-0/+17
* Fix autotests after latest changesAntti Määttä2021-03-221-1/+1
* add signal when renderer is drawingTony Leinonen2021-02-185-6/+12
* Fix assert when loading qml streamerAntti Määttä2020-10-161-10/+13
* Fix custom materials now showing before reloadAntti Määttä2020-10-141-17/+13
* Fix issues in dynamic object texture changeAntti Määttä2020-10-142-10/+31
* Implement image filteringAntti Määttä2020-10-141-0/+2
* Use images with dynamic object texturesAntti Määttä2020-10-141-15/+28
* Split SDynamicObject from graph objectsAntti Määttä2020-10-141-6/+10
* Improve attributes handlingKaj Grönholm2020-10-081-1/+1
* Fix crash when slide change occursAntti Määttä2020-10-061-69/+49
* Unify source path usage in runtimeAntti Määttä2020-09-241-25/+32
* Fix white flash in first frameAntti Määttä2020-08-171-2/+5
* Fix studio viewport rendering when scene camera is visibleAntti Määttä2020-05-073-9/+1
* Add support for skipping rendering framesKaj Grönholm2020-04-162-0/+7
* Merge branch 'master' into 2.7Antti Kokko2020-04-162-0/+16
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| * Add support for progressive stereoscopic renderingKaj Grönholm2020-04-082-0/+16
* | Lazy load custom material subpresentationsJere Tuliniemi2020-04-141-0/+18
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* Ignore controlled property changesJere Tuliniemi2020-03-091-0/+1
* Add dynamic layer resizingJere Tuliniemi2020-02-281-0/+4
* Stereoscopic rendering optimizationsKaj Grönholm2020-02-201-20/+28
* Handle ordered attribute in runtimeJanne Kangas2020-02-171-1/+1
* Add size and format to textureid queryJanne Kangas2020-02-112-0/+18
* Implement shader cache loading error handlingAntti Määttä2020-02-102-4/+8
* Optimize element attribute name hashingAntti Määttä2020-01-222-14/+13
* Don't render when scene is not changingAntti Määttä2020-01-223-5/+9
* Implement culling mode for materialsAntti Määttä2020-01-211-0/+1
* Remove unused and duplicate codeAntti Määttä2020-01-201-2/+2
* Add toggle for disabling ambient occlusionJanne Kangas2020-01-151-0/+1
* Implement ordered groupAntti Määttä2020-01-131-0/+1
* Fix SceneElement::currentSlideIndexJanne Kangas2020-01-131-20/+28
* Minor perf logging tweakKaj Grönholm2019-12-131-8/+9
* Add project setting for automatically flipping compressed texturesJanne Kangas2019-12-121-2/+9
* Improve perf logging #2Kaj Grönholm2019-12-092-10/+27
* Improve perf logging & timersKaj Grönholm2019-12-032-23/+24
* Always update ImagesAntti Määttä2019-11-201-3/+4
* Add anaglyph stereoscopic modes into opengl runtimeKaj Grönholm2019-10-111-1/+3
* Provide texture ids through the C++ APIJere Tuliniemi2019-09-302-0/+13
* Add transparency mode selection to standard materialsJere Tuliniemi2019-09-191-0/+1
* Support QQuickImageProvider in the runtimeJere Tuliniemi2019-09-172-0/+11
* Implement two-pass rendering for transparent objectsAntti Määttä2019-09-121-1/+3
* Implement shader cachingMiikka Heikkinen2019-09-125-16/+11
* Add property to Camera to enable frustum culling when neededAndy Nichols2019-08-291-0/+1
* Add support for stereoscopic renderingKaj Grönholm2019-08-232-0/+45
* Lazy load subpresentationsAntti Määttä2019-08-151-0/+31
* Fix multiple activation issuesJere Tuliniemi2019-08-131-1/+5
* Make runtime initialization optionally not block QMLMiikka Heikkinen2019-08-132-6/+28
* Use reloadable textures with dynamic objectsAntti Määttä2019-08-121-82/+0
* Font rendering fixesMiikka Heikkinen2019-08-061-5/+8
* Fix custom shader properties not animating2.4Antti Määttä2019-06-281-34/+62