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path: root/src/engine/Qt3DSRenderRuntimeBinding.cpp
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* Fix studio viewport rendering when scene camera is visibleAntti Määttä2020-05-071-4/+1
* Lazy load custom material subpresentationsJere Tuliniemi2020-04-141-0/+18
* Stereoscopic rendering optimizationsKaj Grönholm2020-02-201-20/+28
* Don't render when scene is not changingAntti Määttä2020-01-221-1/+3
* Add project setting for automatically flipping compressed texturesJanne Kangas2019-12-121-2/+9
* Improve perf logging #2Kaj Grönholm2019-12-091-8/+16
* Improve perf logging & timersKaj Grönholm2019-12-031-23/+23
* Implement two-pass rendering for transparent objectsAntti Määttä2019-09-121-1/+3
* Implement shader cachingMiikka Heikkinen2019-09-121-2/+0
* Lazy load subpresentationsAntti Määttä2019-08-151-0/+31
* Use reloadable textures with dynamic objectsAntti Määttä2019-08-121-82/+0
* Long live the slayer!Pasi Keränen2019-06-071-0/+1858