| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
| |
The presentation needs to have references to non-existing dynamic objects.
This can happen when the effect or custom material have been removed
outside the project and the project gets saved with lastest studio.
Task-number: QT3DS-4195
Change-Id: Icc9f848d5c2280ac0da193b4e4750093ef019361
Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
Reviewed-by: Tony Leinonen <tony.leinonen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
|
|
|
|
|
|
|
|
|
| |
Use property name instead of image id, since the id is only available
after serialization.
Change-Id: Ie00bac32e61607ce481e5eb74a9e61c2d4fd317e
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
-Add backwards compatibility with older presentations.
-Get dynamic object with instance handle.
-Set empty string to texture if it is not a reference.
-Create images for dynamic custom material textures.
-Add transform to effect textures and fix flipping the uv coordinates.
Task-number: QT3DS-4063
Change-Id: I5c72087e57d51679b321f017367cf93e56a32786
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
|
|
| |
This is needed to support custom material texture filter modes when
they are being implemented using images.
Task-number: QT3DS-4183
Change-Id: I9f16a9347379872a8f04ebdd08785df345939a70
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
| |
Task-number: QT3DS-4063
Change-Id: Ia07f21be65ebda9733773504eb2e0ddce4009fab
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
| |
Add SDynamicGraphObject and derive SEffect and SCustomMaterial from it.
Change-Id: I97fc561069d72ab550eebcad76c240a7fb5ad142
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
|
|
| |
The buffer manager needs to use resolved paths for each image loading
function. Also convert to use QString to avoid unnecessary string
conversions. Also fix image loading task to use resolved paths.
Task-number: QT3DS-4177
Change-Id: I79fae56a8f49ccbdcaed1fa9eb9a9d875583d0dd
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
|
|
| |
Add signal object type and use it instead of dummy group in
activateactions autotest.
Task-number: QT3DS-4165
Change-Id: Id10fcc95e3a8f9009db71e6c2d640a593e633d67
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Add a boolean property to layer that enables dynamic resizing. The
screen space bounds of the layer content are calculated and the layer
resized to fit the content and exclude empty space.
Padding property is also added that pads the resized layer so that
minimal changes to the content won't trigger another resize. Padding can
be set by pixel amount or by percentage of the size.
To provide accurate 2d bounds, each active objects bounds are projected
separately to the screen. A boolean property to only project combined
bounds is provided but lowers the accuracy while limiting projections to
8.
Known issues:
- Temporal AA doesn't work with resizing correctly
- Temporal AA leaks GPU memory when resizing
- Editor picking doesn't work correctly with dynamically resized layers
- Render to viewport doesn't yet support resizing
Task-number: QT3DS-4030
Change-Id: Ibc727e078129eee15021cc97105b4cdf9a5a3196
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
|
|
|
|
|
|
|
|
|
|
| |
-Add culling mode for default material
-Add Culling command to custom material.
Task-number: QT3DS-1627
Change-Id: I519498ce4508c02527df628c36c0a62621e8e294
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
| |
Task-id: QT3DS-4032
Change-Id: I27c6c7ad2a66fac0b654002933fc3216ecf8879c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
|
|
|
| |
Add ordered property to group, which disables automatic depth sorting for
that group and all it's children. The group as a whole gets sorted with
other objects as if it was one object.
Task-number: QT3DS-3820
Change-Id: Iea71917fc78f4c543aa944d851c77b6794bd7d80
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
|
|
|
| |
Flip ktx and astc textures in shader if project settings has
flipCompressedTextures flag set as true. Also, fix bug in shader generator
UV flipping code.
Task-id: QT3DS-4015
Change-Id: Ic406569c15e172c513f5d412ba41ab84348a392b
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
|
|
|
|
| |
To avoid using real line breaks in UIP file for string-typed values,
replace \n sequence with a non-printable unicode char at file save. Revert
this at file load.
Change-Id: I215a88c4d85bc2c0c3b63f31d6cd1cfdf20b16ca
Task-id: QT3DS-3993
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
ASTC textures would need to be decompressed upon loading to scan for
transparency, or the texture files would need their own user-defined
settings to enable transparency. Instead, as a work-around, materials
can be forced to be treated as transparent without manipulating opacity.
This is implemented with a transparency mode drop down list containing
"Default", "Force Transparent" and "Force Opaque" options. "Force
Opaque" can be used to force the material to be treated as opaque even
when the textures used are transparent.
By default ASTC textures are treated as non-transparent.
Task-number: QT3DS-3904
Change-Id: I22255ffb2e2be5efea3e56466d58ddcc46490bb2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If object has both opaque parts and transparent parts it will be rendered
incorrectly due to no z-buffering. Add two-pass method to render the
opaque and transparent parts separately.
- Add opaque pixel check to transparency check of images.
- Add alpha test rendering to default material shadows too.
Task-number: QT3DS-3515
Change-Id: I9700b8fb463df9143c5bb9cbe66c7570081ebf5c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
|
|
| |
By default frustum culling is disabled because for most scenes all items
are always visible. There is a not insignificant cost to doing frustum
culling, so it shouldn't be the default behavior.
Change-Id: Ibc0c0a4bd1cf65a215256de9ec22ca1d97eb6de5
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
Initial commit of OpenGL Runtime to repository.
Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e
of qt3dstudio repository.
Task-number: QT3DS-3600
Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
|