| Commit message (Collapse) | Author | Age | Files | Lines |
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The runtime contains unused viewport parameters. Remove those and fix the
editor by reading the scissor rect from render list instead of render
context, which contains wrong scissor rect.
Task-number: QT3DS-4103
Change-Id: I8b443c3a5e8d7ac84eb211633cea2afeed6da30b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Custom materials using subpresentations would have their textures loaded
as images and failing because of the invalid path.
Task-number: QT3DS-4094
Change-Id: Iadcf5237dc26c5666c8b54cdee0fed3a01434d77
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Mark custom material attributes as referenced always in order to make it
possible to use setAttribute.
Also fix file path error for images used in custom materials that also
have "controlledproperty" attribute (=datainput controller) set.
Task-id: QT3DS-4091
Task-id: QT3DS-4092
Task-id: QT3DS-4072
Change-Id: Icf39269ac3fed3f615cb5f7d52cd4e28176f5350
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Add a boolean property to layer that enables dynamic resizing. The
screen space bounds of the layer content are calculated and the layer
resized to fit the content and exclude empty space.
Padding property is also added that pads the resized layer so that
minimal changes to the content won't trigger another resize. Padding can
be set by pixel amount or by percentage of the size.
To provide accurate 2d bounds, each active objects bounds are projected
separately to the screen. A boolean property to only project combined
bounds is provided but lowers the accuracy while limiting projections to
8.
Known issues:
- Temporal AA doesn't work with resizing correctly
- Temporal AA leaks GPU memory when resizing
- Editor picking doesn't work correctly with dynamically resized layers
- Render to viewport doesn't yet support resizing
Task-number: QT3DS-4030
Change-Id: Ibc727e078129eee15021cc97105b4cdf9a5a3196
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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-Add culling mode for default material
-Add Culling command to custom material.
Task-number: QT3DS-1627
Change-Id: I519498ce4508c02527df628c36c0a62621e8e294
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Task-id: QT3DS-4032
Change-Id: I27c6c7ad2a66fac0b654002933fc3216ecf8879c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Add ordered property to group, which disables automatic depth sorting for
that group and all it's children. The group as a whole gets sorted with
other objects as if it was one object.
Task-number: QT3DS-3820
Change-Id: Iea71917fc78f4c543aa944d851c77b6794bd7d80
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Flip ktx and astc textures in shader if project settings has
flipCompressedTextures flag set as true. Also, fix bug in shader generator
UV flipping code.
Task-id: QT3DS-4015
Change-Id: Ic406569c15e172c513f5d412ba41ab84348a392b
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-number: QT3DS-4017
Change-Id: Ia5888f3c44f2ef2dc981a2a13893a21a28f01f41
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Always include alpha channel for subpresentations and properly handle
clear color setup. It needs to setup differently when we render to texture
vs viewport. When rendering to viewport, if the clear color contains
alpha, we need to blend the clear color to the target instead of clearing
the target. Also we need to blend the scene color to the matte color, when
matte and scene color are enabled and the scene color contains alpha.
Task-number: QT3DS-4008
Change-Id: Ic2b3bac8ea586cbd205421c8efd21c1e3e49abd4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Just as the other clear colors, subpresentation clear color needs to be
premultiplied by alpha before clear.
Task-number: QT3DS-4008
Change-Id: Ie942ed43c0aad6454458cfd3b1a3217afad19277
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Force compilation also for effect shader as it becomes active, to catch
compilation errors in Editor.
Change-Id: Ic4db0ab32de6ed6436487d4d2cf4d188206a247e
Task-id: QT3DS-3598
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-id: QT3DS-3964
Change-Id: Ifac1df41862821c7220c3e9c88d34ceceaacbb0f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Show a pop-up if a shader fails to compile. Compilation takes place when
the effect is added to a object in timeline.
Requires both editor and runtime commits.
Task-id: QT3DS-3598
Change-Id: Ie9b5a960773c16e00ef99bd0a05e581daf008365
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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ASTC textures would need to be decompressed upon loading to scan for
transparency, or the texture files would need their own user-defined
settings to enable transparency. Instead, as a work-around, materials
can be forced to be treated as transparent without manipulating opacity.
This is implemented with a transparency mode drop down list containing
"Default", "Force Transparent" and "Force Opaque" options. "Force
Opaque" can be used to force the material to be treated as opaque even
when the textures used are transparent.
By default ASTC textures are treated as non-transparent.
Task-number: QT3DS-3904
Change-Id: I22255ffb2e2be5efea3e56466d58ddcc46490bb2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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With QQuickImageProvider the user can make a callback method returning a
custom QPixmap or QImage to the engine without accessing the filesystem.
Texture sourcepaths are set using an image url scheme. For example
"image://colors/blue" where "image://" tells the runtime to look for an
image provider, "colors" is the image provider id and rest are the image
id the provider uses to create the image.
Task-number: QT3DS-3761
Change-Id: I830649359f9969e957a972a0c08d0ede6e46ee78
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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By default frustum culling is disabled because for most scenes all items
are always visible. There is a not insignificant cost to doing frustum
culling, so it shouldn't be the default behavior.
Change-Id: Ibc0c0a4bd1cf65a215256de9ec22ca1d97eb6de5
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-number: QT3DS-3748
Change-Id: I0c5cd712960bd1caedb36828a159e90a52733dd2
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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When UIP image has subpresentation set, don't try to load sourcepath
as it contains same subpresentation ID and fails with a warning.
Task-number: QT3DS-3723
Change-Id: I8d5a5045a78828e74f7bf7d81c1feecd75900e00
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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There were two problems with the antialiasing. The default materials
inside container were never cleared dirty. The subpresentation rendering
didn't correctly set the dirty flags when the same subpresentation is
rendered multiple times.
Task-number: QT3DS-1796
Change-Id: Ice1942ec4b919df009c59aa3ffdfc8efd430db1e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Jari Karppinen <jari.karppinen@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
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Initial commit of OpenGL Runtime to repository.
Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e
of qt3dstudio repository.
Task-number: QT3DS-3600
Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
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