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path: root/src/runtimerender/rendererimpl
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* Fix studio viewport rendering when scene camera is visibleAntti Määttä2020-05-073-5/+3
* Limit directional shadow map frustum to scene boundsJere Tuliniemi2020-04-241-31/+70
* Fix Temporal AA memory leak with dynamic layer resizeJere Tuliniemi2020-04-031-0/+2
* Fix editor picking with dynamic resizeJere Tuliniemi2020-03-231-1/+10
* Release layer cache texture when layer size changesJere Tuliniemi2020-03-231-0/+10
* Disable temporal AA when layer texture size changesJere Tuliniemi2020-03-231-4/+6
* Fix subpresentations in custom shadersJere Tuliniemi2020-03-051-1/+5
* Add dynamic layer resizingJere Tuliniemi2020-02-285-3/+231
* Fix blending issues in ordered groupJanne Kangas2020-02-261-3/+10
* Fix stereoscopic camera separationKaj Grönholm2020-02-171-2/+6
* Fix rendering after stereoscopic mode switchKaj Grönholm2020-02-142-0/+8
* Add size and format to textureid queryJanne Kangas2020-02-112-1/+38
* Don't render when scene is not changingAntti Määttä2020-01-225-12/+17
* Implement culling mode for materialsAntti Määttä2020-01-211-2/+24
* Add toggle for disabling ambient occlusionJanne Kangas2020-01-151-1/+2
* Implement ordered groupAntti Määttä2020-01-137-198/+396
* Add project setting for automatically flipping compressed texturesJanne Kangas2019-12-121-1/+2
* Improve perf logging #2Kaj Grönholm2019-12-092-43/+58
* Improve perf logging & timersKaj Grönholm2019-12-032-12/+12
* Fix subpresentation transparent clearAntti Määttä2019-11-295-0/+76
* Detach depthstencil attachment after shadow passJanne Kangas2019-11-271-0/+2
* Check Force Transparent after checking for alpha testJere Tuliniemi2019-11-271-6/+6
* Add anaglyph stereoscopic modes into opengl runtimeKaj Grönholm2019-10-113-2/+23
* Fix rendering effects and caching effect textureAntti Määttä2019-10-031-3/+13
* Indicate material shader errors in EditorJanne Kangas2019-10-021-6/+6
* Indicate effect shader errors in Editorv2.5.0-beta2Janne Kangas2019-09-301-0/+1
* Provide texture ids through the C++ APIJere Tuliniemi2019-09-303-9/+30
* Fix background color clear with shadowsAntti Määttä2019-09-251-1/+3
* Add transparency mode selection to standard materialsJere Tuliniemi2019-09-191-1/+6
* Fix distance field text rendering with alpha testAntti Määttä2019-09-173-5/+10
* Implement two-pass rendering for transparent objectsAntti Määttä2019-09-1210-217/+469
* Improve stereo camera positioningKaj Grönholm2019-09-121-11/+4
* Implement shader cachingMiikka Heikkinen2019-09-122-82/+64
* Stereoscopic improvementsKaj Grönholm2019-09-114-25/+73
* Add property to Camera to enable frustum culling when neededAndy Nichols2019-08-292-12/+16
* Add support for stereoscopic renderingKaj Grönholm2019-08-233-5/+128
* Fix issues with AO and multiple layersAntti Määttä2019-08-191-2/+1
* Lazy load subpresentationsAntti Määttä2019-08-152-7/+13
* Do not build glyphs needlesslyJanne Kangas2019-08-151-1/+1
* Use reloadable textures with dynamic objectsAntti Määttä2019-08-121-2/+28
* Font rendering fixesMiikka Heikkinen2019-08-061-32/+37
* Fix progressive antialiasingAntti Määttä2019-06-285-23/+50
* Premultiply clear color before clearAntti Määttä2019-06-202-3/+16
* Fix memory leak from showRenderStatsMiikka Heikkinen2019-06-201-2/+5
* Do not build distance field shaders if they are not usedAntti Määttä2019-06-171-0/+1
* Long live the slayer!Pasi Keränen2019-06-0713-0/+12159