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qt3dstudio/ogl-runtime.git
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OpenGL based runtime for Qt 3D Studio
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src
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runtimerender
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rendererimpl
Commit message (
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Author
Age
Files
Lines
*
Fix studio viewport rendering when scene camera is visible
Antti Määttä
2020-05-07
3
-5
/
+3
*
Limit directional shadow map frustum to scene bounds
Jere Tuliniemi
2020-04-24
1
-31
/
+70
*
Fix Temporal AA memory leak with dynamic layer resize
Jere Tuliniemi
2020-04-03
1
-0
/
+2
*
Fix editor picking with dynamic resize
Jere Tuliniemi
2020-03-23
1
-1
/
+10
*
Release layer cache texture when layer size changes
Jere Tuliniemi
2020-03-23
1
-0
/
+10
*
Disable temporal AA when layer texture size changes
Jere Tuliniemi
2020-03-23
1
-4
/
+6
*
Fix subpresentations in custom shaders
Jere Tuliniemi
2020-03-05
1
-1
/
+5
*
Add dynamic layer resizing
Jere Tuliniemi
2020-02-28
5
-3
/
+231
*
Fix blending issues in ordered group
Janne Kangas
2020-02-26
1
-3
/
+10
*
Fix stereoscopic camera separation
Kaj Grönholm
2020-02-17
1
-2
/
+6
*
Fix rendering after stereoscopic mode switch
Kaj Grönholm
2020-02-14
2
-0
/
+8
*
Add size and format to textureid query
Janne Kangas
2020-02-11
2
-1
/
+38
*
Don't render when scene is not changing
Antti Määttä
2020-01-22
5
-12
/
+17
*
Implement culling mode for materials
Antti Määttä
2020-01-21
1
-2
/
+24
*
Add toggle for disabling ambient occlusion
Janne Kangas
2020-01-15
1
-1
/
+2
*
Implement ordered group
Antti Määttä
2020-01-13
7
-198
/
+396
*
Add project setting for automatically flipping compressed textures
Janne Kangas
2019-12-12
1
-1
/
+2
*
Improve perf logging #2
Kaj Grönholm
2019-12-09
2
-43
/
+58
*
Improve perf logging & timers
Kaj Grönholm
2019-12-03
2
-12
/
+12
*
Fix subpresentation transparent clear
Antti Määttä
2019-11-29
5
-0
/
+76
*
Detach depthstencil attachment after shadow pass
Janne Kangas
2019-11-27
1
-0
/
+2
*
Check Force Transparent after checking for alpha test
Jere Tuliniemi
2019-11-27
1
-6
/
+6
*
Add anaglyph stereoscopic modes into opengl runtime
Kaj Grönholm
2019-10-11
3
-2
/
+23
*
Fix rendering effects and caching effect texture
Antti Määttä
2019-10-03
1
-3
/
+13
*
Indicate material shader errors in Editor
Janne Kangas
2019-10-02
1
-6
/
+6
*
Indicate effect shader errors in Editor
v2.5.0-beta2
Janne Kangas
2019-09-30
1
-0
/
+1
*
Provide texture ids through the C++ API
Jere Tuliniemi
2019-09-30
3
-9
/
+30
*
Fix background color clear with shadows
Antti Määttä
2019-09-25
1
-1
/
+3
*
Add transparency mode selection to standard materials
Jere Tuliniemi
2019-09-19
1
-1
/
+6
*
Fix distance field text rendering with alpha test
Antti Määttä
2019-09-17
3
-5
/
+10
*
Implement two-pass rendering for transparent objects
Antti Määttä
2019-09-12
10
-217
/
+469
*
Improve stereo camera positioning
Kaj Grönholm
2019-09-12
1
-11
/
+4
*
Implement shader caching
Miikka Heikkinen
2019-09-12
2
-82
/
+64
*
Stereoscopic improvements
Kaj Grönholm
2019-09-11
4
-25
/
+73
*
Add property to Camera to enable frustum culling when needed
Andy Nichols
2019-08-29
2
-12
/
+16
*
Add support for stereoscopic rendering
Kaj Grönholm
2019-08-23
3
-5
/
+128
*
Fix issues with AO and multiple layers
Antti Määttä
2019-08-19
1
-2
/
+1
*
Lazy load subpresentations
Antti Määttä
2019-08-15
2
-7
/
+13
*
Do not build glyphs needlessly
Janne Kangas
2019-08-15
1
-1
/
+1
*
Use reloadable textures with dynamic objects
Antti Määttä
2019-08-12
1
-2
/
+28
*
Font rendering fixes
Miikka Heikkinen
2019-08-06
1
-32
/
+37
*
Fix progressive antialiasing
Antti Määttä
2019-06-28
5
-23
/
+50
*
Premultiply clear color before clear
Antti Määttä
2019-06-20
2
-3
/
+16
*
Fix memory leak from showRenderStats
Miikka Heikkinen
2019-06-20
1
-2
/
+5
*
Do not build distance field shaders if they are not used
Antti Määttä
2019-06-17
1
-0
/
+1
*
Long live the slayer!
Pasi Keränen
2019-06-07
13
-0
/
+12159