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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>jgiles</author>
      <authoring_tool>Maya8.5 | ColladaMaya v3.04E</authoring_tool>
      <comments>SSKK Patch3
ColladaMaya export options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0;
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
exportAnimations=1;exportTriangles=1;exportInvisibleNodes=0;
exportNormals=1;exportTexCoords=1;
exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0;
exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
      <source_data>file:///C:/Documents%20and%20Settings/jgiles/My%20Documents/maya/projects/default/untitled</source_data>
    </contributor>
    <created>2008-09-19T22:01:10Z</created>
    <modified>2008-09-19T22:01:10Z</modified>
    <unit meter="0.01" name="centimeter"/>
    <up_axis>Y_UP</up_axis>
  </asset>
  <library_physics_scenes>
    <physics_scene id="MayaNativePhysicsScene">
      <technique_common>
        <gravity>0 -980 0</gravity>
        <time_step>0.083</time_step>
      </technique_common>
    </physics_scene>
  </library_physics_scenes>
  <library_materials>
    <material id="lambert1" name="lambert1">
      <instance_effect url="#lambert1-fx"/>
    </material>
  </library_materials>
  <library_effects>
    <effect id="lambert1-fx">
      <profile_COMMON>
        <technique sid="common">
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            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0 0 0 1</color>
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            <diffuse>
              <color>1 1 1 1</color>
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            <transparent opaque="RGB_ZERO">
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            <transparency>
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          </lambert>
          <extra>
            <technique profile="FCOLLADA"/>
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        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="Sphere" name="Sphere">
      <mesh>
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          </technique_common>
        </source>
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