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path: root/Studio/Content/Models Library/Primitives/Spheres/Sphere-medium.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>jgiles</author>
      <authoring_tool>Maya8.5 | ColladaMaya v3.04E</authoring_tool>
      <comments>SSKK Patch3
ColladaMaya export options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0;
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
exportAnimations=1;exportTriangles=1;exportInvisibleNodes=0;
exportNormals=1;exportTexCoords=1;
exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0;
exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
      <source_data>file:///C:/Jason/RESOURCES/UI%20Composer%20RAW%20sample%20assets/models/primitives/spheres/Sphere-medium.mb</source_data>
    </contributor>
    <created>2008-09-19T21:56:36Z</created>
    <modified>2008-09-19T21:56:36Z</modified>
    <unit meter="0.01" name="centimeter"/>
    <up_axis>Y_UP</up_axis>
  </asset>
  <library_physics_scenes>
    <physics_scene id="MayaNativePhysicsScene">
      <technique_common>
        <gravity>0 -980 0</gravity>
        <time_step>0.083</time_step>
      </technique_common>
    </physics_scene>
  </library_physics_scenes>
  <library_materials>
    <material id="lambert1" name="lambert1">
      <instance_effect url="#lambert1-fx"/>
    </material>
  </library_materials>
  <library_effects>
    <effect id="lambert1-fx">
      <profile_COMMON>
        <technique sid="common">
          <lambert>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0 0 0 1</color>
            </ambient>
            <diffuse>
              <color>1 1 1 1</color>
            </diffuse>
            <transparent opaque="RGB_ZERO">
              <color>0 0 0 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </lambert>
          <extra>
            <technique profile="FCOLLADA"/>
          </extra>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="Sphere" name="Sphere">
      <mesh>
        <source id="Sphere-positions" name="position">
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          <technique_common>
            <accessor source="#Sphere-positions-array" count="92" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Sphere-normals" name="normal">
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          <technique_common>
            <accessor source="#Sphere-normals-array" count="92" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Sphere-Texture" name="Texture">
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              <param name="S" type="float"/>
              <param name="T" type="float"/>
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          </technique_common>
        </source>
        <vertices id="Sphere-vertices">
          <input semantic="POSITION" source="#Sphere-positions"/>
          <input semantic="NORMAL" source="#Sphere-normals"/>
        </vertices>
        <triangles material="initialShadingGroup" count="180">
          <input semantic="VERTEX" source="#Sphere-vertices" offset="0"/>
          <input semantic="TEXCOORD" source="#Sphere-Texture" offset="1" set="1"/>
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      <extra>
        <technique profile="MAYA">
          <double_sided>1</double_sided>
        </technique>
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    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="VisualSceneNode" name="Sphere-medium">
      <node id="_Sphere" name="Sphere" type="NODE">
        <rotate sid="rotateY">0 1 0 0</rotate>
        <rotate sid="rotateX">1 0 0 0</rotate>
        <rotate sid="rotateZ">0 0 1 0</rotate>
        <instance_geometry url="#Sphere">
          <bind_material>
            <technique_common>
              <instance_material symbol="initialShadingGroup" target="#lambert1"/>
            </technique_common>
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        </instance_geometry>
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      <extra>
        <technique profile="FCOLLADA">
          <start_time>0</start_time>
          <end_time>2</end_time>
        </technique>
      </extra>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_physics_scene url="#MayaNativePhysicsScene"/>
    <instance_visual_scene url="#VisualSceneNode"/>
  </scene>
</COLLADA>