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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "q3dsruntimeInitializerthread_p.h"
#include "Qt3DSViewerApp.h"
#include <QtCore/qdebug.h>
#include <QtCore/qthread.h>
QT_BEGIN_NAMESPACE
Q3DSRuntimeInitializerThread::Q3DSRuntimeInitializerThread(
Q3DSViewer::Q3DSViewerApp *runtime,
int width, int height, const QSurfaceFormat &format, int offscreenID, const QString &source,
const QStringList &variantList, bool delayedLoading, qt3ds::Qt3DSAssetVisitor *assetVisitor,
QOpenGLContext *context, QSurface *surface, const QByteArray &shaderCache)
: m_runtime(runtime)
, m_width(width)
, m_height(height)
, m_format(format)
, m_offscreenId(offscreenID)
, m_source(source)
, m_variantList(variantList)
, m_delayedLoading(delayedLoading)
, m_assetVisitor(assetVisitor)
, m_context(context)
, m_surface(surface)
, m_shaderCache(shaderCache)
{
}
void Q3DSRuntimeInitializerThread::run()
{
m_context->makeCurrent(m_surface);
m_success = m_runtime->InitializeApp(m_width, m_height, m_format, m_offscreenId,
m_source, m_variantList, m_delayedLoading, false,
m_shaderCache, m_assetVisitor);
m_context->doneCurrent();
delete m_context;
Q_EMIT initDone();
// Enter event loop to ensure thread is alive for long enough for initDone to be delivered
exec();
}
QT_END_NAMESPACE
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