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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DS_FOUNDATION_QT3DS_UNION_CAST_H
#define QT3DS_FOUNDATION_QT3DS_UNION_CAST_H

#include "foundation/Qt3DSPreprocessor.h"

/** \addtogroup foundation
@{
*/

#ifndef QT3DS_DOXYGEN
namespace qt3ds {
#endif

template <class A, class B>
QT3DS_FORCE_INLINE A NVUnionCast(B b)
{
    union AB {
        AB(B bb)
            : _b(bb)
        {
        }
        B _b;
        A _a;
    } u(b);
    return u._a;
}

#ifndef QT3DS_DOXYGEN
} // namespace qt3ds
#endif

/** @} */

#endif