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/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
//==============================================================================
// Includes
//==============================================================================
#include "Qt3DSPlatformSpecific.h"
#include "Qt3DSInputDefs.h"
#include <EASTL/map.h>
//==============================================================================
// Namespace
//==============================================================================
namespace Q3DStudio {
//==============================================================================
/**
* Input structure defining the values for keyboard input
*/
struct SKeyInputFrame
{
UINT16 m_ModifierFlags; ///< Keyboard modifier state flags
typedef eastl::map<INT32, UINT16> MAP_KEYCODE_COUNT;
MAP_KEYCODE_COUNT
m_KeyStates; ///< Keycode map representing number of frames since the keys are down
///< 0 - up, 255 - down for more than 254 frames
SKeyInputFrame()
: m_ModifierFlags(MODIFIER_NONE)
{
}
UINT16 GetKeyCount(INT32 inKeyCode)
{
MAP_KEYCODE_COUNT::iterator theIter = m_KeyStates.find(inKeyCode);
return theIter != m_KeyStates.end() ? theIter->second : 0;
}
};
//==============================================================================
/**
* Input structure defining the values fed into input processing
*/
struct SInputFrame
{
SKeyInputFrame m_KeyInputFrame; ///< Data for keyboard input
typedef eastl::map<INT32, UINT16> MAP_BUTTONCODE_COUNT;
MAP_BUTTONCODE_COUNT m_ButtonStates;
FLOAT m_AxisStates[AXIS_TOTAL_COUNT];
FLOAT m_PickX; ///< Horizontal screen location
FLOAT m_PickY; ///< Vertical screen location
INT32 m_MouseFlags; ///< Mouse button state flags
// SK - gesture-specific variables should NOT be in core runtime, its tegra-specific
INT32 m_GestureID; ///< a running counter/unique-id
INT32 m_GestureKind; ///< Gesture state flags
/* different gestures will interpret as different values. could be:
* DRAG: delta position
* FLICK: velocities
* ZOOM: second finger or quantized delta */
INT16 m_DeltaX;
INT16 m_DeltaY;
BOOL m_PickValid; ///< X and Y are valid inputs
INT16 m_ScrollValue; //< Value of scrollwheel scrolled
CHAR m_Padding[1];
SInputFrame()
: m_PickX(0)
, m_PickY(0)
, m_MouseFlags(NO_INPUT)
, m_GestureID(0)
, m_GestureKind(0)
, m_DeltaX(0)
, m_DeltaY(0)
, m_PickValid(false)
{
Q3DStudio_memset(m_AxisStates, 0, sizeof(m_AxisStates));
}
};
} // namespace Q3DStudio
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