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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H
#define QT3DS_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H
#include "Qt3DSRender.h"
#include "foundation/StringTable.h"
#include "foundation/Qt3DSAllocatorCallback.h"
#include "StringTools.h"
namespace qt3ds {
namespace render {
namespace dynamic {
struct SStringLoadRemapper
{
CStrTableOrDataRef m_StrData;
IStringTable &m_StringTable;
Qt3DSString m_PathMapper;
const char8_t *m_ProjectDir;
SStringLoadRemapper(NVAllocatorCallback &alloc, CStrTableOrDataRef inData,
const char8_t *inProjectDir, IStringTable &inStrTable)
: m_StrData(inData)
, m_StringTable(inStrTable)
, m_ProjectDir(inProjectDir)
{
Q_UNUSED(alloc)
}
void Remap(CRegisteredString &inStr) { inStr.Remap(m_StrData); }
};
struct SStringSaveRemapper
{
const qt3ds::render::SStrRemapMap &m_Map;
Qt3DSString m_RelativeBuffer;
Qt3DSString m_ProjectDir;
Qt3DSString m_FinalBuffer;
IStringTable &m_StringTable;
SStringSaveRemapper(NVAllocatorCallback &alloc, const qt3ds::render::SStrRemapMap &map,
const char8_t *inProjectDir, IStringTable &inStrTable)
: m_Map(map)
, m_StringTable(inStrTable)
{
Q_UNUSED(alloc)
m_ProjectDir.assign(inProjectDir);
}
void Remap(CRegisteredString &inStr) { inStr.Remap(m_Map); }
};
inline QT3DSU32 Align(QT3DSU32 inValue)
{
if (inValue % 4)
return inValue + (4 - (inValue % 4));
return inValue;
}
inline QT3DSU32 Align8(QT3DSU32 inValue)
{
if (inValue % 8)
return inValue + (8 - (inValue % 8));
return inValue;
}
inline qt3ds::QT3DSU32 getSizeofShaderDataType(NVRenderShaderDataTypes::Enum value)
{
using namespace qt3ds;
using namespace qt3ds::render;
switch (value) {
#define HANDLE_QT3DS_SHADER_DATA_TYPE(x) \
case NVRenderShaderDataTypes::x: \
return sizeof(x);
ITERATE_QT3DS_SHADER_DATA_TYPES
#undef HANDLE_QT3DS_SHADER_DATA_TYPE
default:
break;
}
QT3DS_ASSERT(false);
return 0;
}
inline const char *GetShaderDatatypeName(NVRenderShaderDataTypes::Enum inValue)
{
switch (inValue) {
#define HANDLE_QT3DS_SHADER_DATA_TYPE(type) \
case NVRenderShaderDataTypes::type: \
return #type;
ITERATE_QT3DS_SHADER_DATA_TYPES
#undef HANDLE_QT3DS_SHADER_DATA_TYPE
default:
break;
}
QT3DS_ASSERT(false);
return "";
}
}
}
}
#endif
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