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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_RENDER_IMAGE_H
#define QT3DS_RENDER_IMAGE_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderGraphObject.h"
#include "foundation/StringTable.h"
#include "render/Qt3DSRenderTexture2D.h"
#include "Qt3DSRenderNode.h"
#include "foundation/Qt3DSVec2.h"
#include "Qt3DSRenderImageTextureData.h"
#include "EASTL/utility.h"
namespace qt3ds {
namespace render {
class IQt3DSRenderContext;
class IOffscreenRenderManager;
class IOffscreenRenderer;
struct ImageMappingModes
{
enum Enum {
Normal = 0, // UV mapping
Environment = 1,
LightProbe = 2,
};
};
struct QT3DS_AUTOTEST_EXPORT SImage : public SGraphObject
{
// Complete path to the file;
//*not* relative to the presentation directory
CRegisteredString m_ImagePath;
CRegisteredString m_ImageShaderName; ///< for custom materials we don't generate the name
// Presentation id.
CRegisteredString m_OffscreenRendererId; // overrides source path if available
SRenderPlugin *m_RenderPlugin; // Overrides everything if available.
IOffscreenRenderer *m_LastFrameOffscreenRenderer;
SGraphObject *m_Parent;
SImageTextureData m_TextureData;
ReloadableTexturePtr m_LoadedTextureData;
NodeFlags m_Flags; // only dirty, transform dirty, and active apply
QT3DSVec2 m_Scale;
QT3DSVec2 m_Pivot;
QT3DSF32 m_Rotation; // Radians.
QT3DSVec2 m_Position;
ImageMappingModes::Enum m_MappingMode;
NVRenderTextureCoordOp::Enum m_HorizontalTilingMode;
NVRenderTextureCoordOp::Enum m_VerticalTilingMode;
// Setting any of the above variables means this object is dirty.
// Setting any of the vec2 properties means this object's transform is dirty
QT3DSMat44 m_TextureTransform;
SImage();
// Renders the sub presentation
// Or finds the image.
// and sets up the texture transform
bool ClearDirty(IBufferManager &inBufferManager, IOffscreenRenderManager &inRenderManager,
IRenderPluginManager &pluginManager, bool forIbl = false,
bool flipCompressed = false);
void CalculateTextureTransform();
// Generic method used during serialization
// to remap string and object pointers
template <typename TRemapperType>
void Remap(TRemapperType &inRemapper)
{
SGraphObject::Remap(inRemapper);
inRemapper.Remap(m_ImagePath);
inRemapper.Remap(m_OffscreenRendererId);
// Null out objects that should be null when loading from file.
inRemapper.NullPtr(m_LastFrameOffscreenRenderer);
inRemapper.NullPtr(m_TextureData.m_Texture);
inRemapper.Remap(m_RenderPlugin);
inRemapper.Remap(m_Parent);
}
};
}
}
#endif
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