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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "Qt3DSRenderText.h"
using namespace qt3ds::render;
STextRenderInfo::STextRenderInfo()
: m_FontSize(24)
, m_HorizontalAlignment(TextHorizontalAlignment::Center)
, m_VerticalAlignment(TextVerticalAlignment::Middle)
, m_Leading(0)
, m_Tracking(0)
, m_DropShadow(false)
, m_DropShadowStrength(80)
, m_DropShadowOffsetX(0)
, m_DropShadowOffsetY(0)
, m_WordWrap(TextWordWrap::WrapWord)
, m_BoundingBox(QT3DSVec2(0 ,0))
, m_Elide(TextElide::ElideNone)
, m_ScaleX(0)
, m_ScaleY(0)
, m_EnableAcceleratedFont(false)
{
}
STextRenderInfo::~STextRenderInfo()
{
}
SText::SText()
: SNode(GraphObjectTypes::Text)
, m_TextColor(1, 1, 1, 1)
, m_TextTexture(nullptr)
{
m_Bounds.setEmpty();
}
NVBounds3 SText::GetTextBounds() const
{
return m_Bounds;
}
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