summaryrefslogtreecommitdiffstats
path: root/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderHelper.cpp
blob: 07ee5132730c296cb79b63dff9e65659d910c04c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "Qt3DSRendererImplLayerRenderHelper.h"
#include "Qt3DSRenderLayer.h"
#include "Qt3DSTextRenderer.h"

using namespace qt3ds::render;

namespace {
// left/top
QT3DSF32 GetMinValue(QT3DSF32 start, QT3DSF32 width, QT3DSF32 value, LayerUnitTypes::Enum units)
{
    if (units == LayerUnitTypes::Pixels)
        return start + value;

    return start + (value * width / 100.0f);
}

// width/height
QT3DSF32 GetValueLen(QT3DSF32 width, QT3DSF32 value, LayerUnitTypes::Enum units)
{
    if (units == LayerUnitTypes::Pixels)
        return value;

    return width * value / 100.0f;
}

// right/bottom
QT3DSF32 GetMaxValue(QT3DSF32 start, QT3DSF32 width, QT3DSF32 value, LayerUnitTypes::Enum units)
{
    if (units == LayerUnitTypes::Pixels)
        return start + width - value;

    return start + width - (value * width / 100.0f);
}

QT3DSVec2 ToRectRelativeCoords(const QT3DSVec2 &inCoords, const NVRenderRectF &inRect)
{
    return QT3DSVec2(inCoords.x - inRect.m_X, inCoords.y - inRect.m_Y);
}
}

SLayerRenderHelper::SLayerRenderHelper()
    : m_Layer(NULL)
    , m_Camera(NULL)
    , m_Offscreen(false)
{
}

SLayerRenderHelper::SLayerRenderHelper(const NVRenderRectF &inPresentationViewport,
                                       const NVRenderRectF &inPresentationScissor,
                                       const QT3DSVec2 &inPresentationDesignDimensions,
                                       SLayer &inLayer, bool inOffscreen,
                                       qt3ds::render::ScaleModes::Enum inScaleMode,
                                       qt3ds::QT3DSVec2 inScaleFactor)
    : m_PresentationViewport(inPresentationViewport)
    , m_PresentationScissor(inPresentationScissor)
    , m_PresentationDesignDimensions(inPresentationDesignDimensions)
    , m_Layer(&inLayer)
    , m_Offscreen(inOffscreen)
    , m_ScaleMode(inScaleMode)
    , m_ScaleFactor(inScaleFactor)
{
    {
        QT3DSF32 left = m_Layer->m_Left;
        QT3DSF32 right = m_Layer->m_Right;
        QT3DSF32 width = m_Layer->m_Width;

        if (m_ScaleMode == qt3ds::render::ScaleModes::FitSelected) {
            if (m_Layer->m_LeftUnits == LayerUnitTypes::Pixels)
                left *= m_ScaleFactor.x;

            if (m_Layer->m_RightUnits == LayerUnitTypes::Pixels)
                right *= m_ScaleFactor.x;

            if (m_Layer->m_WidthUnits == LayerUnitTypes::Pixels)
                width *= m_ScaleFactor.x;
        }

        QT3DSF32 horzMin = GetMinValue(inPresentationViewport.m_X, inPresentationViewport.m_Width,
                                    left, m_Layer->m_LeftUnits);
        QT3DSF32 horzWidth = GetValueLen(inPresentationViewport.m_Width, width, m_Layer->m_WidthUnits);
        QT3DSF32 horzMax = GetMaxValue(inPresentationViewport.m_X, inPresentationViewport.m_Width,
                                    right, m_Layer->m_RightUnits);

        switch (inLayer.m_HorizontalFieldValues) {
        case HorizontalFieldValues::LeftWidth:
            m_Viewport.m_X = horzMin;
            m_Viewport.m_Width = horzWidth;
            break;
        case HorizontalFieldValues::LeftRight:
            m_Viewport.m_X = horzMin;
            m_Viewport.m_Width = horzMax - horzMin;
            break;
        case HorizontalFieldValues::WidthRight:
            m_Viewport.m_Width = horzWidth;
            m_Viewport.m_X = horzMax - horzWidth;
            break;
        }
    }
    {
        QT3DSF32 top = m_Layer->m_Top;
        QT3DSF32 bottom = m_Layer->m_Bottom;
        QT3DSF32 height = m_Layer->m_Height;

        if (m_ScaleMode == qt3ds::render::ScaleModes::FitSelected) {

            if (m_Layer->m_TopUnits == LayerUnitTypes::Pixels)
                top *= m_ScaleFactor.y;

            if (m_Layer->m_BottomUnits == LayerUnitTypes::Pixels)
                bottom *= m_ScaleFactor.y;

            if (m_Layer->m_HeightUnits == LayerUnitTypes::Pixels)
                height *= m_ScaleFactor.y;
        }

        QT3DSF32 vertMin = GetMinValue(inPresentationViewport.m_Y, inPresentationViewport.m_Height,
                                    bottom, m_Layer->m_BottomUnits);
        QT3DSF32 vertWidth =
            GetValueLen(inPresentationViewport.m_Height, height, m_Layer->m_HeightUnits);
        QT3DSF32 vertMax = GetMaxValue(inPresentationViewport.m_Y, inPresentationViewport.m_Height,
                                    top, m_Layer->m_TopUnits);

        switch (inLayer.m_VerticalFieldValues) {
        case VerticalFieldValues::HeightBottom:
            m_Viewport.m_Y = vertMin;
            m_Viewport.m_Height = vertWidth;
            break;
        case VerticalFieldValues::TopBottom:
            m_Viewport.m_Y = vertMin;
            m_Viewport.m_Height = vertMax - vertMin;
            break;
        case VerticalFieldValues::TopHeight:
            m_Viewport.m_Height = vertWidth;
            m_Viewport.m_Y = vertMax - vertWidth;
            break;
        }
    }

    m_Viewport.m_Width = NVMax(1.0f, m_Viewport.m_Width);
    m_Viewport.m_Height = NVMax(1.0f, m_Viewport.m_Height);
    // Now force the viewport to be a multiple of four in width and height.  This is because
    // when rendering to a texture we have to respect this and not forcing it causes scaling issues
    // that are noticeable especially in situations where customers are using text and such.
    QT3DSF32 originalWidth = m_Viewport.m_Width;
    QT3DSF32 originalHeight = m_Viewport.m_Height;

    m_Viewport.m_Width = (QT3DSF32)ITextRenderer::NextMultipleOf4((QT3DSU32)m_Viewport.m_Width);
    m_Viewport.m_Height = (QT3DSF32)ITextRenderer::NextMultipleOf4((QT3DSU32)m_Viewport.m_Height);

    // Now fudge the offsets to account for this slight difference
    m_Viewport.m_X += (originalWidth - m_Viewport.m_Width) / 2.0f;
    m_Viewport.m_Y += (originalHeight - m_Viewport.m_Height) / 2.0f;

    m_Scissor = m_Viewport;
    m_Scissor.EnsureInBounds(inPresentationScissor);
    QT3DS_ASSERT(m_Scissor.m_Width >= 0.0f);
    QT3DS_ASSERT(m_Scissor.m_Height >= 0.0f);
}

// This is the viewport the camera will use to setup the projection.
NVRenderRectF SLayerRenderHelper::GetLayerRenderViewport() const
{
    if (m_Offscreen)
        return NVRenderRectF(0, 0, m_Viewport.m_Width, (QT3DSF32)m_Viewport.m_Height);
    else
        return m_Viewport;
}

QSize SLayerRenderHelper::GetTextureDimensions() const
{
    QT3DSU32 width = (QT3DSU32)m_Viewport.m_Width;
    QT3DSU32 height = (QT3DSU32)m_Viewport.m_Height;
    return QSize(ITextRenderer::NextMultipleOf4(width),
                             ITextRenderer::NextMultipleOf4(height));
}

SCameraGlobalCalculationResult SLayerRenderHelper::SetupCameraForRender(SCamera &inCamera)
{
    m_Camera = &inCamera;
    NVRenderRectF rect = GetLayerRenderViewport();
    if (m_ScaleMode == ScaleModes::FitSelected) {
        rect.m_Width =
            (QT3DSF32)(ITextRenderer::NextMultipleOf4((QT3DSU32)(rect.m_Width / m_ScaleFactor.x)));
        rect.m_Height =
            (QT3DSF32)(ITextRenderer::NextMultipleOf4((QT3DSU32)(rect.m_Height / m_ScaleFactor.y)));
    }
    return m_Camera->CalculateGlobalVariables(rect, m_PresentationDesignDimensions);
}

Option<QT3DSVec2> SLayerRenderHelper::GetLayerMouseCoords(const QT3DSVec2 &inMouseCoords,
                                                       const QT3DSVec2 &inWindowDimensions,
                                                       bool inForceIntersect) const
{
    // First invert the y so we are dealing with numbers in a normal coordinate space.
    // Second, move into our layer's coordinate space
    QT3DSVec2 correctCoords(inMouseCoords.x, inWindowDimensions.y - inMouseCoords.y);
    QT3DSVec2 theLocalMouse = m_Viewport.ToRectRelative(correctCoords);

    QT3DSF32 theRenderRectWidth = m_Viewport.m_Width;
    QT3DSF32 theRenderRectHeight = m_Viewport.m_Height;
    // Crop the mouse to the rect.  Apply no further translations.
    if (inForceIntersect == false
        && (theLocalMouse.x < 0.0f || theLocalMouse.x >= theRenderRectWidth
            || theLocalMouse.y < 0.0f || theLocalMouse.y >= theRenderRectHeight)) {
        return Empty();
    }
    return theLocalMouse;
}

Option<SRay> SLayerRenderHelper::GetPickRay(const QT3DSVec2 &inMouseCoords,
                                            const QT3DSVec2 &inWindowDimensions,
                                            bool inForceIntersect,
                                            bool sceneCameraView) const
{
    if (m_Camera == NULL)
        return Empty();
    Option<QT3DSVec2> theCoords(
        GetLayerMouseCoords(inMouseCoords, inWindowDimensions, inForceIntersect));
    if (theCoords.hasValue()) {
        // The cameras projection is different if we are onscreen vs. offscreen.
        // When offscreen, we need to move the mouse coordinates into a local space
        // to the layer.
        return m_Camera->Unproject(*theCoords, m_Viewport, m_PresentationDesignDimensions,
                                   sceneCameraView);
    }
    return Empty();
}

bool SLayerRenderHelper::IsLayerVisible() const
{
    return m_Scissor.m_Height >= 2.0f && m_Scissor.m_Width >= 2.0f;
}