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author | Janne Koskinen <janne.p.koskinen@qt.io> | 2019-06-05 14:49:00 +0300 |
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committer | Janne Koskinen <janne.p.koskinen@qt.io> | 2019-06-05 14:49:00 +0300 |
commit | 0063eddad307a2caac534651d3c6239c26bb438c (patch) | |
tree | 3e897587dcfcd1d6f0c9a0a61ba2c18f758aecf7 | |
parent | bd083f50691e35ac0ab572ebc92fe15dae2f2989 (diff) |
Fix dropshadow shader compilationv2.4.0-beta3v2.4.02.4
Removed extra highp qualifiers
Change-Id: I91359d6cad274c4b2fbdb8bc3ffd4f06017e89cc
Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
-rw-r--r-- | src/runtime/shaders/distancefieldtext_dropshadow.vert | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/runtime/shaders/distancefieldtext_dropshadow.vert b/src/runtime/shaders/distancefieldtext_dropshadow.vert index b176cc7..afcd582 100644 --- a/src/runtime/shaders/distancefieldtext_dropshadow.vert +++ b/src/runtime/shaders/distancefieldtext_dropshadow.vert @@ -74,11 +74,11 @@ void main() alphas = alphaRange(scale); #endif - highp vec2 textureSizeMultiplier = vec2(1.0 / highp float(textureWidth), 1.0 / float(textureHeight)); + highp vec2 textureSizeMultiplier = vec2(1.0 / float(textureWidth), 1.0 / float(textureHeight)); sampleCoord = tCoord * textureSizeMultiplier; shadowSampleCoord = (tCoord - shadowOffset) * textureSizeMultiplier; - normalizedTextureBounds = highp vec4(textureBounds.xy * textureSizeMultiplier, + normalizedTextureBounds = vec4(textureBounds.xy * textureSizeMultiplier, textureBounds.zw * textureSizeMultiplier); gl_Position = mvp * vCoord; |