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authorLaszlo Agocs <laszlo.agocs@qt.io>2018-08-23 14:49:25 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2018-08-23 17:33:51 +0000
commit0752ab7e7b7c3d2e5daa6023c4ea93c84b8e45ec (patch)
treec0051d99ed6b1f07f6f736051ce70c69cb1784e8 /examples
parent87a8a864327da7c64232ab44881310133107d29b (diff)
Mark View3D and Studio3DProfiler as internal for now
Also move the example to tests/manual. Hide all public references to these types for now. They are fully usable of course. To be re-enabled in a later release. Change-Id: Ib7f6a53eed131280307821e1f63ddac9856e33fe Reviewed-by: Christian Stromme <christian.stromme@qt.io>
Diffstat (limited to 'examples')
-rw-r--r--examples/3dstudioruntime2/3dstudioruntime2.pro3
-rw-r--r--examples/3dstudioruntime2/layersinquick/doc/images/layersinquick.pngbin60482 -> 0 bytes
-rw-r--r--examples/3dstudioruntime2/layersinquick/doc/src/layersinquick.qdoc65
-rw-r--r--examples/3dstudioruntime2/layersinquick/layers.uip58
-rw-r--r--examples/3dstudioruntime2/layersinquick/layers_ssaa_msaa.uip58
-rw-r--r--examples/3dstudioruntime2/layersinquick/layersinquick.pro14
-rw-r--r--examples/3dstudioruntime2/layersinquick/layersinquick.qrc7
-rw-r--r--examples/3dstudioruntime2/layersinquick/main.cpp75
-rw-r--r--examples/3dstudioruntime2/layersinquick/main.qml220
9 files changed, 1 insertions, 499 deletions
diff --git a/examples/3dstudioruntime2/3dstudioruntime2.pro b/examples/3dstudioruntime2/3dstudioruntime2.pro
index 37e384d..1ad83f1 100644
--- a/examples/3dstudioruntime2/3dstudioruntime2.pro
+++ b/examples/3dstudioruntime2/3dstudioruntime2.pro
@@ -6,8 +6,7 @@ SUBDIRS += \
qtHaveModule(quick) {
SUBDIRS += simpleqml \
- qmldatainput \
- layersinquick
+ qmldatainput
}
qtHaveModule(widgets) {
diff --git a/examples/3dstudioruntime2/layersinquick/doc/images/layersinquick.png b/examples/3dstudioruntime2/layersinquick/doc/images/layersinquick.png
deleted file mode 100644
index d486b90..0000000
--- a/examples/3dstudioruntime2/layersinquick/doc/images/layersinquick.png
+++ /dev/null
Binary files differ
diff --git a/examples/3dstudioruntime2/layersinquick/doc/src/layersinquick.qdoc b/examples/3dstudioruntime2/layersinquick/doc/src/layersinquick.qdoc
deleted file mode 100644
index 46ed0f7..0000000
--- a/examples/3dstudioruntime2/layersinquick/doc/src/layersinquick.qdoc
+++ /dev/null
@@ -1,65 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example layersinquick
- \title Qt 3D Studio Runtime: Layers in Qt Quick Example
- \ingroup qt3dstudioruntime2-examples-qml
- \brief Demonstrates using the View3D element in a Qt Quick application
-
- \image layersinquick.png
-
- \e {This example demonstrates basic usage of the View3D element in Qt Quick applications}
-
- \include examples-run.qdocinc
-
- \section1 Description
-
- This example consists of a simple C++ main() function that sets up a
- QQuickView and a QML scene demonstrating the usage of the \l Studio3D and
- \l View3D QML types. This combination is important because once a \l View3D
- element is added to the Qt Quick scene, the behavior of \l Studio3D changes
- significantly: instead of displaying the composited image of all layers
- from the Qt 3D Studio presentation loaded from the \c{.uip} file(s), it
- rather delegates the rendering of the individual layers to the \l View3D
- items.
-
- This offers a lightweight and efficient way to create user interfaces that
- have 3D content present in a number of different areas in the window. In
- contrast, the traditional approach treats the 3D view as a "box", a
- rectangular area defined by the bounds of the \l Studio3D element. With \l
- View3D this limitation can be lifted since each layer from the 3D scene can
- be managed (positioned, transformed, blended) individually via a \l View3D
- instance dedicated to that layer.
-
- In the example the source \c{.uip} file has two layers. Both have
- transparent backgrounds, one contains a single cube, while the other a
- sphere and some text nodes. When it comes to the \l Studio3D item, the QML
- code is no different from other examples. What makes it special is the
- inclusion of two \l View3D items, each referencing a layer from the
- \c{.uip} presentation by name.
- */
diff --git a/examples/3dstudioruntime2/layersinquick/layers.uip b/examples/3dstudioruntime2/layersinquick/layers.uip
deleted file mode 100644
index 171f226..0000000
--- a/examples/3dstudioruntime2/layersinquick/layers.uip
+++ /dev/null
@@ -1,58 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<UIP version="4" >
- <Project >
- <ProjectSettings author="" company="" presentationWidth="1366" presentationHeight="768" maintainAspect="False" >
- <CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
- </ProjectSettings>
- <Graph >
- <Scene id="Scene" backgroundcolor="0.317647 0.65098 0.956863" bgcolorenable="True" >
- <Layer id="Layer" >
- <Camera id="Camera" />
- <Light id="Light" />
- <Model id="Cube" >
- <Material id="Default" name="Default" />
- </Model>
- </Layer>
- <Layer id="LayerWithSolidBackground" >
- <Text id="Text4" />
- <Text id="Text2" />
- <Text id="Text" />
- <Camera id="Camera_001" />
- <Light id="Light_001" />
- <Model id="Sphere" >
- <Material id="Default_001" name="Default" />
- </Model>
- <Text id="Text3" />
- </Layer>
- </Scene>
- </Graph>
- <Logic >
- <State name="Master Slide" component="#Scene" >
- <Add ref="#Layer" name="LayerWithTransparentBackground" />
- <Add ref="#Camera" position="0 0 -600" rotation="0 0 0" />
- <Add ref="#Light" />
- <State id="Scene-Slide1" name="Slide1" playmode="Looping" >
- <Add ref="#Cube" name="Cube" position="-43.3013 29.7696 0" rotation="-16.5703 -27.2172 8.34447" sourcepath="#Cube" >
- <AnimationTrack property="rotation.x" type="EaseInOut" >0 -16.5703 100 100 10 -16.57 100 100</AnimationTrack>
- <AnimationTrack property="rotation.y" type="EaseInOut" >0 -27.2172 100 100 10 360 100 100</AnimationTrack>
- <AnimationTrack property="rotation.z" type="EaseInOut" >0 8.34447 100 100 10 8.344 100 100</AnimationTrack>
- </Add>
- <Add ref="#Default" />
- <Add ref="#LayerWithSolidBackground" name="LayerWithSolidBackground" background="SolidColor" backgroundcolor="0.239216 0.647059 1" />
- <Add ref="#Text4" name="Text4" font="TitilliumWeb-Regular" position="569.231 -0.902103 0" textstring="Right" />
- <Add ref="#Text2" name="Text2" font="TitilliumWeb-Regular" position="-6.31475 -306.717 0" textstring="Bottom" />
- <Add ref="#Text" name="Text" font="TitilliumWeb-Regular" position="-3.60843 313.032 0" textstring="Top" />
- <Add ref="#Camera_001" />
- <Add ref="#Light_001" />
- <Add ref="#Sphere" name="Sphere" sourcepath="#Sphere" >
- <AnimationTrack property="position.x" type="EaseInOut" >0 0 100 100 5.083 -6.31474 100 100 10 0 100 100</AnimationTrack>
- <AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 5.083 163.282 100 100 10 0 100 100</AnimationTrack>
- <AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 5.083 0 100 100 10 0 100 100</AnimationTrack>
- </Add>
- <Add ref="#Default_001" />
- <Add ref="#Text3" name="Text3" font="TitilliumWeb-Regular" position="-572.84 27.0633 0" textstring="Left" />
- </State>
- </State>
- </Logic>
- </Project>
-</UIP>
diff --git a/examples/3dstudioruntime2/layersinquick/layers_ssaa_msaa.uip b/examples/3dstudioruntime2/layersinquick/layers_ssaa_msaa.uip
deleted file mode 100644
index 9396fa8..0000000
--- a/examples/3dstudioruntime2/layersinquick/layers_ssaa_msaa.uip
+++ /dev/null
@@ -1,58 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<UIP version="4" >
- <Project >
- <ProjectSettings author="" company="" presentationWidth="1366" presentationHeight="768" maintainAspect="False" >
- <CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
- </ProjectSettings>
- <Graph >
- <Scene id="Scene" backgroundcolor="0.317647 0.65098 0.956863" bgcolorenable="True" >
- <Layer id="Layer" >
- <Camera id="Camera" />
- <Light id="Light" />
- <Model id="Cube" >
- <Material id="Default" name="Default" />
- </Model>
- </Layer>
- <Layer id="LayerWithSolidBackground" >
- <Text id="Text4" />
- <Text id="Text2" />
- <Text id="Text" />
- <Camera id="Camera_001" />
- <Light id="Light_001" />
- <Model id="Sphere" >
- <Material id="Default_001" name="Default" />
- </Model>
- <Text id="Text3" />
- </Layer>
- </Scene>
- </Graph>
- <Logic >
- <State name="Master Slide" component="#Scene" >
- <Add ref="#Layer" name="LayerWithTransparentBackground" multisampleaa="SSAA" />
- <Add ref="#Camera" position="0 0 -600" rotation="0 0 0" />
- <Add ref="#Light" />
- <State id="Scene-Slide1" name="Slide1" playmode="Looping" >
- <Add ref="#Cube" name="Cube" position="-43.3013 29.7696 0" rotation="-16.5703 -27.2172 8.34447" sourcepath="#Cube" >
- <AnimationTrack property="rotation.x" type="EaseInOut" >0 -16.5703 100 100 10 -16.57 100 100</AnimationTrack>
- <AnimationTrack property="rotation.y" type="EaseInOut" >0 -27.2172 100 100 10 360 100 100</AnimationTrack>
- <AnimationTrack property="rotation.z" type="EaseInOut" >0 8.34447 100 100 10 8.344 100 100</AnimationTrack>
- </Add>
- <Add ref="#Default" />
- <Add ref="#LayerWithSolidBackground" name="LayerWithSolidBackground" background="SolidColor" backgroundcolor="0.239216 0.647059 1" multisampleaa="4x" />
- <Add ref="#Text4" name="Text4" font="TitilliumWeb-Regular" position="569.231 -0.902103 0" textstring="Right" />
- <Add ref="#Text2" name="Text2" font="TitilliumWeb-Regular" position="-6.31475 -306.717 0" textstring="Bottom" />
- <Add ref="#Text" name="Text" font="TitilliumWeb-Regular" position="-3.60843 313.032 0" textstring="Top" />
- <Add ref="#Camera_001" />
- <Add ref="#Light_001" />
- <Add ref="#Sphere" name="Sphere" sourcepath="#Sphere" >
- <AnimationTrack property="position.x" type="EaseInOut" >0 0 100 100 5.083 -6.31474 100 100 10 0 100 100</AnimationTrack>
- <AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 5.083 163.282 100 100 10 0 100 100</AnimationTrack>
- <AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 5.083 0 100 100 10 0 100 100</AnimationTrack>
- </Add>
- <Add ref="#Default_001" />
- <Add ref="#Text3" name="Text3" font="TitilliumWeb-Regular" position="-572.84 27.0633 0" textstring="Left" />
- </State>
- </State>
- </Logic>
- </Project>
-</UIP>
diff --git a/examples/3dstudioruntime2/layersinquick/layersinquick.pro b/examples/3dstudioruntime2/layersinquick/layersinquick.pro
deleted file mode 100644
index f26e1c4..0000000
--- a/examples/3dstudioruntime2/layersinquick/layersinquick.pro
+++ /dev/null
@@ -1,14 +0,0 @@
-TEMPLATE = app
-
-QT += quick 3dstudioruntime2
-
-SOURCES += \
- main.cpp
-
-RESOURCES += layersinquick.qrc
-
-OTHER_FILES += \
- main.qml
-
-target.path = $$[QT_INSTALL_EXAMPLES]/3dstudioruntime2/$$TARGET
-INSTALLS += target
diff --git a/examples/3dstudioruntime2/layersinquick/layersinquick.qrc b/examples/3dstudioruntime2/layersinquick/layersinquick.qrc
deleted file mode 100644
index e487405..0000000
--- a/examples/3dstudioruntime2/layersinquick/layersinquick.qrc
+++ /dev/null
@@ -1,7 +0,0 @@
-<RCC>
- <qresource prefix="/">
- <file>main.qml</file>
- <file>layers.uip</file>
- <file>layers_ssaa_msaa.uip</file>
- </qresource>
-</RCC>
diff --git a/examples/3dstudioruntime2/layersinquick/main.cpp b/examples/3dstudioruntime2/layersinquick/main.cpp
deleted file mode 100644
index 728e75d..0000000
--- a/examples/3dstudioruntime2/layersinquick/main.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QGuiApplication>
-#include <QQuickView>
-#include <q3dsruntimeglobal.h>
-
-int main(int argc, char *argv[])
-{
- QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
- qputenv("QSG_INFO", "1");
- QGuiApplication app(argc, argv);
-
- // Use the ideal format (i.e. OpenGL version and profile) recommended by
- // the Qt 3D Studio runtime. Without this the format set on the QQuickView
- // would be used instead.
- QSurfaceFormat::setDefaultFormat(Q3DS::surfaceFormat());
-
- QQuickView viewer;
- viewer.setSource(QUrl("qrc:/main.qml"));
-
- viewer.setTitle(QStringLiteral("Qt 3D Studio Layers-as-Quick-items Example"));
- viewer.setResizeMode(QQuickView::SizeRootObjectToView);
- viewer.resize(1280, 720);
- viewer.show();
-
- return app.exec();
-}
diff --git a/examples/3dstudioruntime2/layersinquick/main.qml b/examples/3dstudioruntime2/layersinquick/main.qml
deleted file mode 100644
index 9fd3da9..0000000
--- a/examples/3dstudioruntime2/layersinquick/main.qml
+++ /dev/null
@@ -1,220 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import QtStudio3D 2.1
-import QtQuick.Controls 2.2
-
-Rectangle {
- id: root
- color: "lightGray"
-
- Button {
- id: profBtn
- text: "Profile UI"
- // we use a Studio3DProfiler item so toggle that instead of pres.profileUiVisible
- onClicked: quickBasedProfileUI.visible = !quickBasedProfileUI.visible
- focusPolicy: Qt.NoFocus
- }
-
- CheckBox {
- id: shaderEffectCb
- text: "ShaderEffect"
- checked: true
- anchors.left: profBtn.right
- focusPolicy: Qt.NoFocus
- }
-
- CheckBox {
- id: sizeFollowCb
- text: "Layer follows View size"
- checked: true
- anchors.left: shaderEffectCb.right
- focusPolicy: Qt.NoFocus
- }
-
- CheckBox {
- id: msaaCb
- text: "SSAA/MSAA version"
- checked: false
- anchors.left: sizeFollowCb.right
- focusPolicy: Qt.NoFocus
- }
-
- Studio3D {
- id: s3d
- anchors.fill: parent
- anchors.margins: 40
-
- Presentation {
- id: pres
- source: msaaCb.checked ? "qrc:/layers_ssaa_msaa.uip" : "qrc:/layers.uip"
- profilingEnabled: true
- }
- }
-
- Rectangle {
- y: 40
- width: parent.width / 2
- height: parent.height - 40
- color: "red"
-
- View3D {
- id: viewFor3DLayer1
- engine: s3d
- source: "LayerWithTransparentBackground"
- sizeLayerToView: sizeFollowCb.checked
-
- anchors.fill: parent
- anchors.margins: 10
-
- property bool shaderEffectActive: shaderEffectCb.checked
- visible: !shaderEffectActive
- }
-
- ShaderEffectSource {
- id: effSource
- sourceItem: viewFor3DLayer1
- visible: viewFor3DLayer1.shaderEffectActive
- }
-
- ShaderEffect {
- visible: viewFor3DLayer1.shaderEffectActive
- anchors.fill: parent
- anchors.margins: 10
- property variant source: effSource
- property real amplitude: 0.02
- property real frequency: 20
- property real time: 0
- NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 }
- fragmentShader:
- "#version 330 core\n" +
- "uniform float qt_Opacity;\n" +
- "uniform float amplitude;\n" +
- "uniform float frequency;\n" +
- "uniform float time;\n" +
- "uniform sampler2D source;\n" +
- "in vec2 qt_TexCoord0;\n" +
- "out vec4 fragColor;\n" +
- "void main() {\n" +
- " vec2 p = sin(time + frequency * qt_TexCoord0);\n" +
- " fragColor = texture(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity;\n" +
- "}"
- }
-
- Text {
- text: "This here is a View3D in a Rectangle\ndisplaying only one layer from the Qt 3D Studio scene"
- color: "black"
- font.pointSize: 16
- }
- }
-
- Rectangle {
- x: parent.width / 2
- y: 40
- width: parent.width / 2
- height: parent.height - 40
- color: "green"
-
- View3D {
- id: viewFor3DLayer2
- engine: s3d
- source: "LayerWithSolidBackground"
- sizeLayerToView: sizeFollowCb.checked
-
- anchors.fill: parent
- anchors.margins: 10
-
- transform: [
- Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: viewFor3DLayer2.width / 2; origin.y: viewFor3DLayer2.height / 2; },
- Translate { id: txOut; x: -viewFor3DLayer2.width / 2; y: -viewFor3DLayer2.height / 2 },
- Scale { id: scale; },
- Translate { id: txIn; x: viewFor3DLayer2.width / 2; y: viewFor3DLayer2.height / 2 }
- ]
-
- SequentialAnimation {
- PauseAnimation { duration: 2000 }
- ParallelAnimation {
- NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
- NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
- }
- NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
- NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
- NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
- NumberAnimation { target: viewFor3DLayer2; property: "opacity"; to: 0.5; duration: 1000; easing.type: Easing.InOutCubic }
- PauseAnimation { duration: 1000 }
- NumberAnimation { target: viewFor3DLayer2; property: "opacity"; to: 0.8; duration: 1000; easing.type: Easing.InOutCubic }
- ParallelAnimation {
- NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
- NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
- }
- running: true
- loops: Animation.Infinite
- }
- }
-
- Text {
- text: "Another View3D showing the other layer"
- color: "black"
- font.pointSize: 16
- }
- }
-
- // This example uses Qt Quick-based debug views because rendering them with
- // Qt 3D is not feasible anymore in the separated views model (as Qt 3D is
- // not responsible for the final composed image).
- Studio3DProfiler {
- id: quickBasedProfileUI
- visible: false
- focus: true
- anchors.fill: parent
- anchors.topMargin: 40 // make sure we do not cover the top area with the buttons
- }
-}