diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-08-23 14:49:25 +0200 |
---|---|---|
committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-08-23 17:33:51 +0000 |
commit | 0752ab7e7b7c3d2e5daa6023c4ea93c84b8e45ec (patch) | |
tree | c0051d99ed6b1f07f6f736051ce70c69cb1784e8 /examples | |
parent | 87a8a864327da7c64232ab44881310133107d29b (diff) |
Mark View3D and Studio3DProfiler as internal for now
Also move the example to tests/manual.
Hide all public references to these types for now. They are fully usable
of course. To be re-enabled in a later release.
Change-Id: Ib7f6a53eed131280307821e1f63ddac9856e33fe
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/3dstudioruntime2/3dstudioruntime2.pro | 3 | ||||
-rw-r--r-- | examples/3dstudioruntime2/layersinquick/doc/images/layersinquick.png | bin | 60482 -> 0 bytes | |||
-rw-r--r-- | examples/3dstudioruntime2/layersinquick/doc/src/layersinquick.qdoc | 65 | ||||
-rw-r--r-- | examples/3dstudioruntime2/layersinquick/layers.uip | 58 | ||||
-rw-r--r-- | examples/3dstudioruntime2/layersinquick/layers_ssaa_msaa.uip | 58 | ||||
-rw-r--r-- | examples/3dstudioruntime2/layersinquick/layersinquick.pro | 14 | ||||
-rw-r--r-- | examples/3dstudioruntime2/layersinquick/layersinquick.qrc | 7 | ||||
-rw-r--r-- | examples/3dstudioruntime2/layersinquick/main.cpp | 75 | ||||
-rw-r--r-- | examples/3dstudioruntime2/layersinquick/main.qml | 220 |
9 files changed, 1 insertions, 499 deletions
diff --git a/examples/3dstudioruntime2/3dstudioruntime2.pro b/examples/3dstudioruntime2/3dstudioruntime2.pro index 37e384d..1ad83f1 100644 --- a/examples/3dstudioruntime2/3dstudioruntime2.pro +++ b/examples/3dstudioruntime2/3dstudioruntime2.pro @@ -6,8 +6,7 @@ SUBDIRS += \ qtHaveModule(quick) { SUBDIRS += simpleqml \ - qmldatainput \ - layersinquick + qmldatainput } qtHaveModule(widgets) { diff --git a/examples/3dstudioruntime2/layersinquick/doc/images/layersinquick.png b/examples/3dstudioruntime2/layersinquick/doc/images/layersinquick.png Binary files differdeleted file mode 100644 index d486b90..0000000 --- a/examples/3dstudioruntime2/layersinquick/doc/images/layersinquick.png +++ /dev/null diff --git a/examples/3dstudioruntime2/layersinquick/doc/src/layersinquick.qdoc b/examples/3dstudioruntime2/layersinquick/doc/src/layersinquick.qdoc deleted file mode 100644 index 46ed0f7..0000000 --- a/examples/3dstudioruntime2/layersinquick/doc/src/layersinquick.qdoc +++ /dev/null @@ -1,65 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2018 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:FDL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Free Documentation License Usage -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. Please review the following information to ensure -** the GNU Free Documentation License version 1.3 requirements -** will be met: https://www.gnu.org/licenses/fdl-1.3.html. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \example layersinquick - \title Qt 3D Studio Runtime: Layers in Qt Quick Example - \ingroup qt3dstudioruntime2-examples-qml - \brief Demonstrates using the View3D element in a Qt Quick application - - \image layersinquick.png - - \e {This example demonstrates basic usage of the View3D element in Qt Quick applications} - - \include examples-run.qdocinc - - \section1 Description - - This example consists of a simple C++ main() function that sets up a - QQuickView and a QML scene demonstrating the usage of the \l Studio3D and - \l View3D QML types. This combination is important because once a \l View3D - element is added to the Qt Quick scene, the behavior of \l Studio3D changes - significantly: instead of displaying the composited image of all layers - from the Qt 3D Studio presentation loaded from the \c{.uip} file(s), it - rather delegates the rendering of the individual layers to the \l View3D - items. - - This offers a lightweight and efficient way to create user interfaces that - have 3D content present in a number of different areas in the window. In - contrast, the traditional approach treats the 3D view as a "box", a - rectangular area defined by the bounds of the \l Studio3D element. With \l - View3D this limitation can be lifted since each layer from the 3D scene can - be managed (positioned, transformed, blended) individually via a \l View3D - instance dedicated to that layer. - - In the example the source \c{.uip} file has two layers. Both have - transparent backgrounds, one contains a single cube, while the other a - sphere and some text nodes. When it comes to the \l Studio3D item, the QML - code is no different from other examples. What makes it special is the - inclusion of two \l View3D items, each referencing a layer from the - \c{.uip} presentation by name. - */ diff --git a/examples/3dstudioruntime2/layersinquick/layers.uip b/examples/3dstudioruntime2/layersinquick/layers.uip deleted file mode 100644 index 171f226..0000000 --- a/examples/3dstudioruntime2/layersinquick/layers.uip +++ /dev/null @@ -1,58 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<UIP version="4" > - <Project > - <ProjectSettings author="" company="" presentationWidth="1366" presentationHeight="768" maintainAspect="False" > - <CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors> - </ProjectSettings> - <Graph > - <Scene id="Scene" backgroundcolor="0.317647 0.65098 0.956863" bgcolorenable="True" > - <Layer id="Layer" > - <Camera id="Camera" /> - <Light id="Light" /> - <Model id="Cube" > - <Material id="Default" name="Default" /> - </Model> - </Layer> - <Layer id="LayerWithSolidBackground" > - <Text id="Text4" /> - <Text id="Text2" /> - <Text id="Text" /> - <Camera id="Camera_001" /> - <Light id="Light_001" /> - <Model id="Sphere" > - <Material id="Default_001" name="Default" /> - </Model> - <Text id="Text3" /> - </Layer> - </Scene> - </Graph> - <Logic > - <State name="Master Slide" component="#Scene" > - <Add ref="#Layer" name="LayerWithTransparentBackground" /> - <Add ref="#Camera" position="0 0 -600" rotation="0 0 0" /> - <Add ref="#Light" /> - <State id="Scene-Slide1" name="Slide1" playmode="Looping" > - <Add ref="#Cube" name="Cube" position="-43.3013 29.7696 0" rotation="-16.5703 -27.2172 8.34447" sourcepath="#Cube" > - <AnimationTrack property="rotation.x" type="EaseInOut" >0 -16.5703 100 100 10 -16.57 100 100</AnimationTrack> - <AnimationTrack property="rotation.y" type="EaseInOut" >0 -27.2172 100 100 10 360 100 100</AnimationTrack> - <AnimationTrack property="rotation.z" type="EaseInOut" >0 8.34447 100 100 10 8.344 100 100</AnimationTrack> - </Add> - <Add ref="#Default" /> - <Add ref="#LayerWithSolidBackground" name="LayerWithSolidBackground" background="SolidColor" backgroundcolor="0.239216 0.647059 1" /> - <Add ref="#Text4" name="Text4" font="TitilliumWeb-Regular" position="569.231 -0.902103 0" textstring="Right" /> - <Add ref="#Text2" name="Text2" font="TitilliumWeb-Regular" position="-6.31475 -306.717 0" textstring="Bottom" /> - <Add ref="#Text" name="Text" font="TitilliumWeb-Regular" position="-3.60843 313.032 0" textstring="Top" /> - <Add ref="#Camera_001" /> - <Add ref="#Light_001" /> - <Add ref="#Sphere" name="Sphere" sourcepath="#Sphere" > - <AnimationTrack property="position.x" type="EaseInOut" >0 0 100 100 5.083 -6.31474 100 100 10 0 100 100</AnimationTrack> - <AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 5.083 163.282 100 100 10 0 100 100</AnimationTrack> - <AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 5.083 0 100 100 10 0 100 100</AnimationTrack> - </Add> - <Add ref="#Default_001" /> - <Add ref="#Text3" name="Text3" font="TitilliumWeb-Regular" position="-572.84 27.0633 0" textstring="Left" /> - </State> - </State> - </Logic> - </Project> -</UIP> diff --git a/examples/3dstudioruntime2/layersinquick/layers_ssaa_msaa.uip b/examples/3dstudioruntime2/layersinquick/layers_ssaa_msaa.uip deleted file mode 100644 index 9396fa8..0000000 --- a/examples/3dstudioruntime2/layersinquick/layers_ssaa_msaa.uip +++ /dev/null @@ -1,58 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<UIP version="4" > - <Project > - <ProjectSettings author="" company="" presentationWidth="1366" presentationHeight="768" maintainAspect="False" > - <CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors> - </ProjectSettings> - <Graph > - <Scene id="Scene" backgroundcolor="0.317647 0.65098 0.956863" bgcolorenable="True" > - <Layer id="Layer" > - <Camera id="Camera" /> - <Light id="Light" /> - <Model id="Cube" > - <Material id="Default" name="Default" /> - </Model> - </Layer> - <Layer id="LayerWithSolidBackground" > - <Text id="Text4" /> - <Text id="Text2" /> - <Text id="Text" /> - <Camera id="Camera_001" /> - <Light id="Light_001" /> - <Model id="Sphere" > - <Material id="Default_001" name="Default" /> - </Model> - <Text id="Text3" /> - </Layer> - </Scene> - </Graph> - <Logic > - <State name="Master Slide" component="#Scene" > - <Add ref="#Layer" name="LayerWithTransparentBackground" multisampleaa="SSAA" /> - <Add ref="#Camera" position="0 0 -600" rotation="0 0 0" /> - <Add ref="#Light" /> - <State id="Scene-Slide1" name="Slide1" playmode="Looping" > - <Add ref="#Cube" name="Cube" position="-43.3013 29.7696 0" rotation="-16.5703 -27.2172 8.34447" sourcepath="#Cube" > - <AnimationTrack property="rotation.x" type="EaseInOut" >0 -16.5703 100 100 10 -16.57 100 100</AnimationTrack> - <AnimationTrack property="rotation.y" type="EaseInOut" >0 -27.2172 100 100 10 360 100 100</AnimationTrack> - <AnimationTrack property="rotation.z" type="EaseInOut" >0 8.34447 100 100 10 8.344 100 100</AnimationTrack> - </Add> - <Add ref="#Default" /> - <Add ref="#LayerWithSolidBackground" name="LayerWithSolidBackground" background="SolidColor" backgroundcolor="0.239216 0.647059 1" multisampleaa="4x" /> - <Add ref="#Text4" name="Text4" font="TitilliumWeb-Regular" position="569.231 -0.902103 0" textstring="Right" /> - <Add ref="#Text2" name="Text2" font="TitilliumWeb-Regular" position="-6.31475 -306.717 0" textstring="Bottom" /> - <Add ref="#Text" name="Text" font="TitilliumWeb-Regular" position="-3.60843 313.032 0" textstring="Top" /> - <Add ref="#Camera_001" /> - <Add ref="#Light_001" /> - <Add ref="#Sphere" name="Sphere" sourcepath="#Sphere" > - <AnimationTrack property="position.x" type="EaseInOut" >0 0 100 100 5.083 -6.31474 100 100 10 0 100 100</AnimationTrack> - <AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 5.083 163.282 100 100 10 0 100 100</AnimationTrack> - <AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 5.083 0 100 100 10 0 100 100</AnimationTrack> - </Add> - <Add ref="#Default_001" /> - <Add ref="#Text3" name="Text3" font="TitilliumWeb-Regular" position="-572.84 27.0633 0" textstring="Left" /> - </State> - </State> - </Logic> - </Project> -</UIP> diff --git a/examples/3dstudioruntime2/layersinquick/layersinquick.pro b/examples/3dstudioruntime2/layersinquick/layersinquick.pro deleted file mode 100644 index f26e1c4..0000000 --- a/examples/3dstudioruntime2/layersinquick/layersinquick.pro +++ /dev/null @@ -1,14 +0,0 @@ -TEMPLATE = app - -QT += quick 3dstudioruntime2 - -SOURCES += \ - main.cpp - -RESOURCES += layersinquick.qrc - -OTHER_FILES += \ - main.qml - -target.path = $$[QT_INSTALL_EXAMPLES]/3dstudioruntime2/$$TARGET -INSTALLS += target diff --git a/examples/3dstudioruntime2/layersinquick/layersinquick.qrc b/examples/3dstudioruntime2/layersinquick/layersinquick.qrc deleted file mode 100644 index e487405..0000000 --- a/examples/3dstudioruntime2/layersinquick/layersinquick.qrc +++ /dev/null @@ -1,7 +0,0 @@ -<RCC> - <qresource prefix="/"> - <file>main.qml</file> - <file>layers.uip</file> - <file>layers_ssaa_msaa.uip</file> - </qresource> -</RCC> diff --git a/examples/3dstudioruntime2/layersinquick/main.cpp b/examples/3dstudioruntime2/layersinquick/main.cpp deleted file mode 100644 index 728e75d..0000000 --- a/examples/3dstudioruntime2/layersinquick/main.cpp +++ /dev/null @@ -1,75 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2018 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include <QGuiApplication> -#include <QQuickView> -#include <q3dsruntimeglobal.h> - -int main(int argc, char *argv[]) -{ - QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); - qputenv("QSG_INFO", "1"); - QGuiApplication app(argc, argv); - - // Use the ideal format (i.e. OpenGL version and profile) recommended by - // the Qt 3D Studio runtime. Without this the format set on the QQuickView - // would be used instead. - QSurfaceFormat::setDefaultFormat(Q3DS::surfaceFormat()); - - QQuickView viewer; - viewer.setSource(QUrl("qrc:/main.qml")); - - viewer.setTitle(QStringLiteral("Qt 3D Studio Layers-as-Quick-items Example")); - viewer.setResizeMode(QQuickView::SizeRootObjectToView); - viewer.resize(1280, 720); - viewer.show(); - - return app.exec(); -} diff --git a/examples/3dstudioruntime2/layersinquick/main.qml b/examples/3dstudioruntime2/layersinquick/main.qml deleted file mode 100644 index 9fd3da9..0000000 --- a/examples/3dstudioruntime2/layersinquick/main.qml +++ /dev/null @@ -1,220 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2018 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 -import QtStudio3D 2.1 -import QtQuick.Controls 2.2 - -Rectangle { - id: root - color: "lightGray" - - Button { - id: profBtn - text: "Profile UI" - // we use a Studio3DProfiler item so toggle that instead of pres.profileUiVisible - onClicked: quickBasedProfileUI.visible = !quickBasedProfileUI.visible - focusPolicy: Qt.NoFocus - } - - CheckBox { - id: shaderEffectCb - text: "ShaderEffect" - checked: true - anchors.left: profBtn.right - focusPolicy: Qt.NoFocus - } - - CheckBox { - id: sizeFollowCb - text: "Layer follows View size" - checked: true - anchors.left: shaderEffectCb.right - focusPolicy: Qt.NoFocus - } - - CheckBox { - id: msaaCb - text: "SSAA/MSAA version" - checked: false - anchors.left: sizeFollowCb.right - focusPolicy: Qt.NoFocus - } - - Studio3D { - id: s3d - anchors.fill: parent - anchors.margins: 40 - - Presentation { - id: pres - source: msaaCb.checked ? "qrc:/layers_ssaa_msaa.uip" : "qrc:/layers.uip" - profilingEnabled: true - } - } - - Rectangle { - y: 40 - width: parent.width / 2 - height: parent.height - 40 - color: "red" - - View3D { - id: viewFor3DLayer1 - engine: s3d - source: "LayerWithTransparentBackground" - sizeLayerToView: sizeFollowCb.checked - - anchors.fill: parent - anchors.margins: 10 - - property bool shaderEffectActive: shaderEffectCb.checked - visible: !shaderEffectActive - } - - ShaderEffectSource { - id: effSource - sourceItem: viewFor3DLayer1 - visible: viewFor3DLayer1.shaderEffectActive - } - - ShaderEffect { - visible: viewFor3DLayer1.shaderEffectActive - anchors.fill: parent - anchors.margins: 10 - property variant source: effSource - property real amplitude: 0.02 - property real frequency: 20 - property real time: 0 - NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 } - fragmentShader: - "#version 330 core\n" + - "uniform float qt_Opacity;\n" + - "uniform float amplitude;\n" + - "uniform float frequency;\n" + - "uniform float time;\n" + - "uniform sampler2D source;\n" + - "in vec2 qt_TexCoord0;\n" + - "out vec4 fragColor;\n" + - "void main() {\n" + - " vec2 p = sin(time + frequency * qt_TexCoord0);\n" + - " fragColor = texture(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity;\n" + - "}" - } - - Text { - text: "This here is a View3D in a Rectangle\ndisplaying only one layer from the Qt 3D Studio scene" - color: "black" - font.pointSize: 16 - } - } - - Rectangle { - x: parent.width / 2 - y: 40 - width: parent.width / 2 - height: parent.height - 40 - color: "green" - - View3D { - id: viewFor3DLayer2 - engine: s3d - source: "LayerWithSolidBackground" - sizeLayerToView: sizeFollowCb.checked - - anchors.fill: parent - anchors.margins: 10 - - transform: [ - Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: viewFor3DLayer2.width / 2; origin.y: viewFor3DLayer2.height / 2; }, - Translate { id: txOut; x: -viewFor3DLayer2.width / 2; y: -viewFor3DLayer2.height / 2 }, - Scale { id: scale; }, - Translate { id: txIn; x: viewFor3DLayer2.width / 2; y: viewFor3DLayer2.height / 2 } - ] - - SequentialAnimation { - PauseAnimation { duration: 2000 } - ParallelAnimation { - NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack } - NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack } - } - NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic } - NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic } - NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic } - NumberAnimation { target: viewFor3DLayer2; property: "opacity"; to: 0.5; duration: 1000; easing.type: Easing.InOutCubic } - PauseAnimation { duration: 1000 } - NumberAnimation { target: viewFor3DLayer2; property: "opacity"; to: 0.8; duration: 1000; easing.type: Easing.InOutCubic } - ParallelAnimation { - NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack } - NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack } - } - running: true - loops: Animation.Infinite - } - } - - Text { - text: "Another View3D showing the other layer" - color: "black" - font.pointSize: 16 - } - } - - // This example uses Qt Quick-based debug views because rendering them with - // Qt 3D is not feasible anymore in the separated views model (as Qt 3D is - // not responsible for the final composed image). - Studio3DProfiler { - id: quickBasedProfileUI - visible: false - focus: true - anchors.fill: parent - anchors.topMargin: 40 // make sure we do not cover the top area with the buttons - } -} |