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author | Jere Tuliniemi <jere.tuliniemi@qt.io> | 2018-05-23 15:18:06 +0300 |
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committer | Jere Tuliniemi <jere.tuliniemi@qt.io> | 2018-05-23 12:31:35 +0000 |
commit | b4a7f13326d86db82fe96b7b13cb7f1cdb3bdf33 (patch) | |
tree | 56447532936daaadf46dc6cc71e06626c2b29e50 /res/effectlib/specularBSDF.glsllib | |
parent | 556fa62d1fa03ad0e216d12c9ffdeec81b55bfa8 (diff) |
Remove the use of f for floats in shaders
Task-number: QT3DS-1765
Change-Id: If398f95fba9ed409761602937c49fc2d93fe46f6
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'res/effectlib/specularBSDF.glsllib')
-rw-r--r-- | res/effectlib/specularBSDF.glsllib | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/res/effectlib/specularBSDF.glsllib b/res/effectlib/specularBSDF.glsllib index 9e31544..78e541a 100644 --- a/res/effectlib/specularBSDF.glsllib +++ b/res/effectlib/specularBSDF.glsllib @@ -34,14 +34,14 @@ vec4 specularBSDFEnvironment( in vec3 N, in vec3 viewDir, in vec3 tint, int mode ) { - vec3 rgb = vec3( 0.0f, 0.0f, 0.0f ); + vec3 rgb = vec3( 0.0, 0.0, 0.0 ); if ( uEnvironmentMappingEnabled ) { vec3 R = reflect( -viewDir, N ); - rgb = evalEnvironmentMap( R, 0.0f ); + rgb = evalEnvironmentMap( R, 0.0 ); rgb = specularBSDF( N, R, viewDir, rgb, 1.0, 256.0, tint, scatter_reflect ).rgb; } - return( vec4( rgb, 1.0f ) ); + return( vec4( rgb, 1.0 ) ); } #endif |