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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-03-27 13:23:35 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-04-03 12:47:31 +0000 |
commit | 7e42dee3e1c21aebaa498c8c30bb0bc3204fd4cd (patch) | |
tree | a08eca41912d0c1396daaa2d8b119fdf75d9d752 /tests/auto | |
parent | 717abc514d7b143f18c971c44bb82c7e8faa282f (diff) |
Disable ANGLE in autotests
It's hopeless. Even after fixing shader generation
to keep ANGLE happy, nothing gets shown and there are
occasional crashes inside ANGLE when trying to draw
something.
Change-Id: I0bc4f9a47c430a613b8e5a2858e7b711158c79c7
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tests/auto')
-rw-r--r-- | tests/auto/shared/shared.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/auto/shared/shared.h b/tests/auto/shared/shared.h index d45b2c7..6230c53 100644 --- a/tests/auto/shared/shared.h +++ b/tests/auto/shared/shared.h @@ -59,6 +59,8 @@ bool isOpenGLGoodEnough() const char *renderer = reinterpret_cast<const char *>(ctx.functions()->glGetString(GL_RENDERER)); if (renderer && strstr(renderer, "Apple Software Renderer")) return false; + if (renderer && strstr(renderer, "ANGLE")) + return false; ctx.doneCurrent(); return true; |