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authorLaszlo Agocs <laszlo.agocs@qt.io>2018-03-27 13:23:35 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2018-04-03 12:47:31 +0000
commit7e42dee3e1c21aebaa498c8c30bb0bc3204fd4cd (patch)
treea08eca41912d0c1396daaa2d8b119fdf75d9d752 /tests/auto
parent717abc514d7b143f18c971c44bb82c7e8faa282f (diff)
Disable ANGLE in autotests
It's hopeless. Even after fixing shader generation to keep ANGLE happy, nothing gets shown and there are occasional crashes inside ANGLE when trying to draw something. Change-Id: I0bc4f9a47c430a613b8e5a2858e7b711158c79c7 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tests/auto')
-rw-r--r--tests/auto/shared/shared.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/auto/shared/shared.h b/tests/auto/shared/shared.h
index d45b2c7..6230c53 100644
--- a/tests/auto/shared/shared.h
+++ b/tests/auto/shared/shared.h
@@ -59,6 +59,8 @@ bool isOpenGLGoodEnough()
const char *renderer = reinterpret_cast<const char *>(ctx.functions()->glGetString(GL_RENDERER));
if (renderer && strstr(renderer, "Apple Software Renderer"))
return false;
+ if (renderer && strstr(renderer, "ANGLE"))
+ return false;
ctx.doneCurrent();
return true;