diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-07-30 12:26:17 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-07-30 11:10:29 +0000 |
commit | b35c81830300cc6b7b7e5bc74a2772739974ddd6 (patch) | |
tree | ee0941c919031e3100ff2da79919eac83bb69e6f /tests | |
parent | db62fe6d31c5fb02804d7e6d4cf4adbc6ac3d0b6 (diff) |
Add a fully standalone C++ manual test
Complete with acting upon clicking an object and dynamically spawning
new objects.
Change-Id: Id2df79c011196f38cc6a3738bfb2c207c8638deb
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/manual/manual.pro | 1 | ||||
-rw-r--r-- | tests/manual/standalone/main.cpp | 160 | ||||
-rw-r--r-- | tests/manual/standalone/standalone.pro | 6 |
3 files changed, 167 insertions, 0 deletions
diff --git a/tests/manual/manual.pro b/tests/manual/manual.pro index c0703fb..5fe1eb4 100644 --- a/tests/manual/manual.pro +++ b/tests/manual/manual.pro @@ -1,4 +1,5 @@ TEMPLATE = subdirs +SUBDIRS += standalone qtHaveModule(widgets) { SUBDIRS += \ qt3dsexplorer \ diff --git a/tests/manual/standalone/main.cpp b/tests/manual/standalone/main.cpp new file mode 100644 index 0000000..cd61184 --- /dev/null +++ b/tests/manual/standalone/main.cpp @@ -0,0 +1,160 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> + +#include <private/q3dsengine_p.h> +#include <private/q3dswindow_p.h> + +int dyncounter = 1; + +void buildDynamicSpawner(Q3DSUipPresentation *pres, Q3DSLayerNode *layer, Q3DSSlide *slide) +{ + Q3DSTextNode *text = pres->newObject<Q3DSTextNode>("dynspawntext"); + text->setText(QLatin1String("Click to spawn")); + text->setPosition(QVector3D(0, -200, 0)); + text->setColor(Qt::lightGray); + + // Now add some dynamic behavior whenever the text is picked. + text->addEventHandler(Q3DSGraphObjectEvents::pressureDownEvent(), [pres, layer, slide](const Q3DSGraphObject::Event &) { + // Create a sphere with a default material. It is important to create + // and associate them before parenting the model to the scene's + // hierarchy. + Q3DSModelNode *newmodel = pres->newObject<Q3DSModelNode>(QByteArrayLiteral("dynmodel") + QByteArray::number(dyncounter)); + Q3DSDefaultMaterial *newmat = pres->newObject<Q3DSDefaultMaterial>(QByteArrayLiteral("dynmat") + QByteArray::number(dyncounter)); + ++dyncounter; + + newmodel->appendChildNode(newmat); + newmodel->setMesh(QLatin1String("#Sphere")); + newmodel->setPosition(QVector3D((qrand() % 600) - 300, (qrand() % 600) - 300, 0)); + + slide->addObject(newmodel); + slide->addObject(newmat); + + // Ready to go. + layer->appendChildNode(newmodel); + }); + + slide->addObject(text); + layer->appendChildNode(text); +} + +Q3DSUipPresentation *build() +{ + QScopedPointer<Q3DSUipPresentation> mainPres(new Q3DSUipPresentation); + mainPres->setPresentationWidth(800); + mainPres->setPresentationHeight(480); + + Q3DSScene *scene = mainPres->newObject<Q3DSScene>("scene"); + mainPres->setScene(scene); + + Q3DSSlide *masterSlide = mainPres->newObject<Q3DSSlide>("master"); + Q3DSSlide *slide1 = mainPres->newObject<Q3DSSlide>("slide1"); + slide1->setName(QLatin1String("Slide 1")); + masterSlide->appendChildNode(slide1); + Q3DSSlide *slide2 = mainPres->newObject<Q3DSSlide>("slide2"); + slide2->setName(QLatin1String("Slide 2")); + masterSlide->appendChildNode(slide2); + mainPres->setMasterSlide(masterSlide); + + // a scene is expected to have at least one layer as its child + Q3DSLayerNode *layer1 = mainPres->newObject<Q3DSLayerNode>("layer1"); + // properties conveniently default a to a normal, full-size layer + scene->appendChildNode(layer1); + + // each layer uses the first active camera encountered while walking depth-first + Q3DSCameraNode *camera1 = mainPres->newObject<Q3DSCameraNode>("camera1"); + // Defaults to a perspective camera with position (0, 0, -600), fov 60, + // near/far 10/5000. This is good as it is in many cases. + layer1->appendChildNode(camera1); + + // let's have a light + Q3DSLightNode *light1 = mainPres->newObject<Q3DSLightNode>("light1"); + // Defaults to a white directional light. + layer1->appendChildNode(light1); + + Q3DSModelNode *model1 = mainPres->newObject<Q3DSModelNode>("model1"); + // A model needs a mesh + model1->setMesh(QLatin1String("#Cube")); // let's use a built-in primitive + layer1->appendChildNode(model1); + + Q3DSDefaultMaterial *mat1 = mainPres->newObject<Q3DSDefaultMaterial>("mat1"); + // defaults to a white material with no texture maps + model1->appendChildNode(mat1); + // now we have a white cube + + // associate objects with slides + masterSlide->addObject(layer1); + masterSlide->addObject(camera1); + masterSlide->addObject(light1); + // put model1 onto slide1, meaning it wont be visible on slide2 + slide1->addObject(model1); + slide1->addObject(mat1); + + // bonus: let's animate the cube + // z rotation is 0 at 0 s, 360 at 10 s + Q3DSAnimationTrack anim(Q3DSAnimationTrack::Linear, model1, QLatin1String("rotation.z")); + anim.setKeyFrames({ { 0, 0 }, { 10, 360 } }); + slide1->addAnimation(anim); + + // There's a catch: if a channel (rotation in thise case) is not fully + // specified, the unspecified channels (x and y here) will get dummy keyframes + // with value 0. Rather, let's rotate a bit around X and Y as well. + Q3DSAnimationTrack animX(Q3DSAnimationTrack::Linear, model1, QLatin1String("rotation.x")); + animX.setKeyFrames({ { 0, 30 } }); + slide1->addAnimation(animX); + Q3DSAnimationTrack animY(Q3DSAnimationTrack::Linear, model1, QLatin1String("rotation.y")); + animY.setKeyFrames({ { 0, 40 } }); + slide1->addAnimation(animY); + + buildDynamicSpawner(mainPres.data(), layer1, slide1); + + return mainPres.take(); +} + +int main(int argc, char *argv[]) +{ + QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); + QGuiApplication app(argc, argv); + + Q3DSEngine::Flags flags = Q3DSEngine::EnableProfiling; + + QScopedPointer<Q3DSEngine> engine(new Q3DSEngine); + QScopedPointer<Q3DSWindow> view(new Q3DSWindow); + view->setEngine(engine.data()); + engine->setFlags(flags); + engine->setPresentation(build()); + + view->show(); + + engine->setOnDemandRendering(true); + engine->setAutoToggleProfileUi(false); + + return app.exec(); +} diff --git a/tests/manual/standalone/standalone.pro b/tests/manual/standalone/standalone.pro new file mode 100644 index 0000000..c7dd961 --- /dev/null +++ b/tests/manual/standalone/standalone.pro @@ -0,0 +1,6 @@ +TARGET = q3dsstandalonetest + +QT += 3dstudioruntime2-private + +SOURCES += \ + main.cpp |