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Diffstat (limited to 'examples/3dstudioruntime2/layersinquick/main.qml')
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diff --git a/examples/3dstudioruntime2/layersinquick/main.qml b/examples/3dstudioruntime2/layersinquick/main.qml new file mode 100644 index 0000000..f7e3d39 --- /dev/null +++ b/examples/3dstudioruntime2/layersinquick/main.qml @@ -0,0 +1,220 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import QtStudio3D 2.2 +import QtQuick.Controls 2.2 + +Rectangle { + id: root + color: "lightGray" + + Button { + id: profBtn + text: "Profile UI" + // we use a Studio3DProfiler item so toggle that instead of pres.profileUiVisible + onClicked: quickBasedProfileUI.visible = !quickBasedProfileUI.visible + focusPolicy: Qt.NoFocus + } + + CheckBox { + id: shaderEffectCb + text: "ShaderEffect" + checked: true + anchors.left: profBtn.right + focusPolicy: Qt.NoFocus + } + + CheckBox { + id: sizeFollowCb + text: "Layer follows View size" + checked: true + anchors.left: shaderEffectCb.right + focusPolicy: Qt.NoFocus + } + + CheckBox { + id: msaaCb + text: "SSAA/MSAA version" + checked: false + anchors.left: sizeFollowCb.right + focusPolicy: Qt.NoFocus + } + + Studio3D { + id: s3d + anchors.fill: parent + anchors.margins: 40 + + Presentation { + id: pres + source: msaaCb.checked ? "qrc:/layers_ssaa_msaa.uip" : "qrc:/layers.uip" + profilingEnabled: true + } + } + + Rectangle { + y: 40 + width: parent.width / 2 + height: parent.height - 40 + color: "red" + + View3D { + id: viewFor3DLayer1 + engine: s3d + source: "LayerWithTransparentBackground" + sizeLayerToView: sizeFollowCb.checked + + anchors.fill: parent + anchors.margins: 10 + + property bool shaderEffectActive: shaderEffectCb.checked + visible: !shaderEffectActive + } + + ShaderEffectSource { + id: effSource + sourceItem: viewFor3DLayer1 + visible: viewFor3DLayer1.shaderEffectActive + } + + ShaderEffect { + visible: viewFor3DLayer1.shaderEffectActive + anchors.fill: parent + anchors.margins: 10 + property variant source: effSource + property real amplitude: 0.02 + property real frequency: 20 + property real time: 0 + NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 } + fragmentShader: + "#version 330 core\n" + + "uniform float qt_Opacity;\n" + + "uniform float amplitude;\n" + + "uniform float frequency;\n" + + "uniform float time;\n" + + "uniform sampler2D source;\n" + + "in vec2 qt_TexCoord0;\n" + + "out vec4 fragColor;\n" + + "void main() {\n" + + " vec2 p = sin(time + frequency * qt_TexCoord0);\n" + + " fragColor = texture(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity;\n" + + "}" + } + + Text { + text: "This here is a View3D in a Rectangle\ndisplaying only one layer from the Qt 3D Studio scene" + color: "black" + font.pointSize: 16 + } + } + + Rectangle { + x: parent.width / 2 + y: 40 + width: parent.width / 2 + height: parent.height - 40 + color: "green" + + View3D { + id: viewFor3DLayer2 + engine: s3d + source: "LayerWithSolidBackground" + sizeLayerToView: sizeFollowCb.checked + + anchors.fill: parent + anchors.margins: 10 + + transform: [ + Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: viewFor3DLayer2.width / 2; origin.y: viewFor3DLayer2.height / 2; }, + Translate { id: txOut; x: -viewFor3DLayer2.width / 2; y: -viewFor3DLayer2.height / 2 }, + Scale { id: scale; }, + Translate { id: txIn; x: viewFor3DLayer2.width / 2; y: viewFor3DLayer2.height / 2 } + ] + + SequentialAnimation { + PauseAnimation { duration: 2000 } + ParallelAnimation { + NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack } + NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack } + } + NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic } + NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic } + NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic } + NumberAnimation { target: viewFor3DLayer2; property: "opacity"; to: 0.5; duration: 1000; easing.type: Easing.InOutCubic } + PauseAnimation { duration: 1000 } + NumberAnimation { target: viewFor3DLayer2; property: "opacity"; to: 0.8; duration: 1000; easing.type: Easing.InOutCubic } + ParallelAnimation { + NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack } + NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack } + } + running: true + loops: Animation.Infinite + } + } + + Text { + text: "Another View3D showing the other layer" + color: "black" + font.pointSize: 16 + } + } + + // This example uses Qt Quick-based debug views because rendering them with + // Qt 3D is not feasible anymore in the separated views model (as Qt 3D is + // not responsible for the final composed image). + Studio3DProfiler { + id: quickBasedProfileUI + visible: false + focus: true + anchors.fill: parent + anchors.topMargin: 40 // make sure we do not cover the top area with the buttons + } +} |