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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtStudio3D 2.2
+import QtQuick.Controls 2.2
+
+Rectangle {
+ id: root
+ color: "lightGray"
+
+ Button {
+ id: profBtn
+ text: "Profile UI"
+ // we use a Studio3DProfiler item so toggle that instead of pres.profileUiVisible
+ onClicked: quickBasedProfileUI.visible = !quickBasedProfileUI.visible
+ focusPolicy: Qt.NoFocus
+ }
+
+ CheckBox {
+ id: shaderEffectCb
+ text: "ShaderEffect"
+ checked: true
+ anchors.left: profBtn.right
+ focusPolicy: Qt.NoFocus
+ }
+
+ CheckBox {
+ id: sizeFollowCb
+ text: "Layer follows View size"
+ checked: true
+ anchors.left: shaderEffectCb.right
+ focusPolicy: Qt.NoFocus
+ }
+
+ CheckBox {
+ id: msaaCb
+ text: "SSAA/MSAA version"
+ checked: false
+ anchors.left: sizeFollowCb.right
+ focusPolicy: Qt.NoFocus
+ }
+
+ Studio3D {
+ id: s3d
+ anchors.fill: parent
+ anchors.margins: 40
+
+ Presentation {
+ id: pres
+ source: msaaCb.checked ? "qrc:/layers_ssaa_msaa.uip" : "qrc:/layers.uip"
+ profilingEnabled: true
+ }
+ }
+
+ Rectangle {
+ y: 40
+ width: parent.width / 2
+ height: parent.height - 40
+ color: "red"
+
+ View3D {
+ id: viewFor3DLayer1
+ engine: s3d
+ source: "LayerWithTransparentBackground"
+ sizeLayerToView: sizeFollowCb.checked
+
+ anchors.fill: parent
+ anchors.margins: 10
+
+ property bool shaderEffectActive: shaderEffectCb.checked
+ visible: !shaderEffectActive
+ }
+
+ ShaderEffectSource {
+ id: effSource
+ sourceItem: viewFor3DLayer1
+ visible: viewFor3DLayer1.shaderEffectActive
+ }
+
+ ShaderEffect {
+ visible: viewFor3DLayer1.shaderEffectActive
+ anchors.fill: parent
+ anchors.margins: 10
+ property variant source: effSource
+ property real amplitude: 0.02
+ property real frequency: 20
+ property real time: 0
+ NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 }
+ fragmentShader:
+ "#version 330 core\n" +
+ "uniform float qt_Opacity;\n" +
+ "uniform float amplitude;\n" +
+ "uniform float frequency;\n" +
+ "uniform float time;\n" +
+ "uniform sampler2D source;\n" +
+ "in vec2 qt_TexCoord0;\n" +
+ "out vec4 fragColor;\n" +
+ "void main() {\n" +
+ " vec2 p = sin(time + frequency * qt_TexCoord0);\n" +
+ " fragColor = texture(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity;\n" +
+ "}"
+ }
+
+ Text {
+ text: "This here is a View3D in a Rectangle\ndisplaying only one layer from the Qt 3D Studio scene"
+ color: "black"
+ font.pointSize: 16
+ }
+ }
+
+ Rectangle {
+ x: parent.width / 2
+ y: 40
+ width: parent.width / 2
+ height: parent.height - 40
+ color: "green"
+
+ View3D {
+ id: viewFor3DLayer2
+ engine: s3d
+ source: "LayerWithSolidBackground"
+ sizeLayerToView: sizeFollowCb.checked
+
+ anchors.fill: parent
+ anchors.margins: 10
+
+ transform: [
+ Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: viewFor3DLayer2.width / 2; origin.y: viewFor3DLayer2.height / 2; },
+ Translate { id: txOut; x: -viewFor3DLayer2.width / 2; y: -viewFor3DLayer2.height / 2 },
+ Scale { id: scale; },
+ Translate { id: txIn; x: viewFor3DLayer2.width / 2; y: viewFor3DLayer2.height / 2 }
+ ]
+
+ SequentialAnimation {
+ PauseAnimation { duration: 2000 }
+ ParallelAnimation {
+ NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
+ NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
+ }
+ NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
+ NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
+ NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
+ NumberAnimation { target: viewFor3DLayer2; property: "opacity"; to: 0.5; duration: 1000; easing.type: Easing.InOutCubic }
+ PauseAnimation { duration: 1000 }
+ NumberAnimation { target: viewFor3DLayer2; property: "opacity"; to: 0.8; duration: 1000; easing.type: Easing.InOutCubic }
+ ParallelAnimation {
+ NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
+ NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
+ }
+ running: true
+ loops: Animation.Infinite
+ }
+ }
+
+ Text {
+ text: "Another View3D showing the other layer"
+ color: "black"
+ font.pointSize: 16
+ }
+ }
+
+ // This example uses Qt Quick-based debug views because rendering them with
+ // Qt 3D is not feasible anymore in the separated views model (as Qt 3D is
+ // not responsible for the final composed image).
+ Studio3DProfiler {
+ id: quickBasedProfileUI
+ visible: false
+ focus: true
+ anchors.fill: parent
+ anchors.topMargin: 40 // make sure we do not cover the top area with the buttons
+ }
+}