diff options
Diffstat (limited to 'res/effectlib/SSAOCustomMaterial.glsllib')
-rw-r--r-- | res/effectlib/SSAOCustomMaterial.glsllib | 51 |
1 files changed, 36 insertions, 15 deletions
diff --git a/res/effectlib/SSAOCustomMaterial.glsllib b/res/effectlib/SSAOCustomMaterial.glsllib index 7c448cd..b39d72b 100644 --- a/res/effectlib/SSAOCustomMaterial.glsllib +++ b/res/effectlib/SSAOCustomMaterial.glsllib @@ -1,18 +1,39 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + #ifndef SSAO_CUSTOM_MATERIAL_GLSLLIB #define SSAO_CUSTOM_MATERIAL_GLSLLIB - -#ifndef UIC_ENABLE_SSAO -#define UIC_ENABLE_SSAO 0 -#endif - -#ifndef UIC_ENABLE_SSDO -#define UIC_ENABLE_SSDO 0 -#endif - -#if UIC_ENABLE_SSAO || UIC_ENABLE_SSDO +#if QT3DS_ENABLE_SSAO || QT3DS_ENABLE_SSDO #include "viewProperties.glsllib" -#if UIC_ENABLE_SSDO +#if QT3DS_ENABLE_SSDO #include "screenSpaceDO.glsllib" layout (std140) uniform cbAoShadow { @@ -27,13 +48,13 @@ uniform sampler2D depth_sampler; #endif uniform sampler2D ao_sampler; -#endif // UIC_ENABLE_SSAO || UIC_ENABLE_SSDO +#endif // QT3DS_ENABLE_SSAO || QT3DS_ENABLE_SSDO -#if UIC_ENABLE_SSAO +#if QT3DS_ENABLE_SSAO float customMaterialAO() { -#if UIC_ENABLE_SSDO +#if QT3DS_ENABLE_SSDO vec2 smpUV = (gl_FragCoord.xy) * aoScreenConst.zw; #else ivec2 iSize = textureSize(ao_sampler, 0); @@ -51,7 +72,7 @@ float customMaterialAO() #endif -#if UIC_ENABLE_SSDO +#if QT3DS_ENABLE_SSDO float customMaterialShadow( vec3 lightDir, vec3 varWorldPos ) { |