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Diffstat (limited to 'res/effectlib/customMaterialFragBody.glsllib')
-rw-r--r-- | res/effectlib/customMaterialFragBody.glsllib | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/res/effectlib/customMaterialFragBody.glsllib b/res/effectlib/customMaterialFragBody.glsllib new file mode 100644 index 0000000..e5a40a8 --- /dev/null +++ b/res/effectlib/customMaterialFragBody.glsllib @@ -0,0 +1,54 @@ +#ifndef CUSTOM_MATERIAL_FRAG_BODY_GLSLLIB +#define CUSTOM_MATERIAL_FRAG_BODY_GLSLLIB + + bool twoSided = false; + vec3 materialEmissive = vec3( 0.0f, 0.0f, 0.0f ); + + float materialIOR = computeIOR(); + + if ( gl_FrontFacing ) + { + materialEmissive = computeFrontMaterialEmissive() * computeMaterialEmissiveMask(); + } + else + { + materialIOR = 1.0f / materialIOR; + twoSided = evalTwoSided(); + if ( twoSided ) + { + normal = -normal; + materialEmissive = computeBackMaterialEmissive() * computeMaterialEmissiveMask(); + } + } + + vec4 rgba = vec4( materialEmissive, 0.0f ); + + vec3 lightAmbient, lightDiffuse, lightSpecular, L; + for ( int i=0 ; i<uNumLights ; i++ ) + { + sampleLight( lights[i], varWorldPos, L, lightAmbient, lightDiffuse, lightSpecular); + //evalTemporariesPerLightSource( normal, L, lightDiffuse, lightSpecular, materialIOR ); + if (gl_FrontFacing) + computeFrontLayerColor( normal, L, viewDir, lightDiffuse, lightSpecular, materialIOR, 1.0 ); + else + computeBackLayerColor( normal, L, viewDir, lightDiffuse, lightSpecular, materialIOR, 1.0 ); + } + for ( int i=0 ; i < uNumAreaLights; ++i ) + { + if (gl_FrontFacing) + computeFrontAreaColor( i, arealights[i].diffuse, arealights[i].specular ); + else + computeBackAreaColor( i, arealights[i].diffuse, arealights[i].specular ); + } + + if ( 0.0f < alpha ) + { + if (gl_FrontFacing) + computeFrontLayerEnvironment( normal, viewDir, 1.0 ); + else + computeBackLayerEnvironment( normal, viewDir, 1.0 ); + } + + rgba += computeLayerWeights( alpha ); + +#endif |