diff options
Diffstat (limited to 'res/effectlib/diffuseReflectionBSDF.glsllib')
-rw-r--r-- | res/effectlib/diffuseReflectionBSDF.glsllib | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/res/effectlib/diffuseReflectionBSDF.glsllib b/res/effectlib/diffuseReflectionBSDF.glsllib index 9a66aef..a98509d 100644 --- a/res/effectlib/diffuseReflectionBSDF.glsllib +++ b/res/effectlib/diffuseReflectionBSDF.glsllib @@ -35,14 +35,14 @@ vec4 lambertReflectionBSDF( in vec3 N, in vec3 L, in vec3 lightDiffuse ) { // If we're not going to use the roughness on the diffuse, there's no point // in wasting the cycles for the branching. - float cosThetaI = max( 0.0f, dot( N, L ) ); - return vec4( cosThetaI * lightDiffuse, 1.0f ); + float cosThetaI = max( 0.0, dot( N, L ) ); + return vec4( cosThetaI * lightDiffuse, 1.0 ); } vec4 diffuseReflectionBSDFEnvironment( in vec3 N, in float roughness ) { - return( vec4( 0.0f, 0.0f, 0.0f, 1.0f ) ); + return( vec4( 0.0, 0.0, 0.0, 1.0 ) ); } // RNM radiosity normal maps |