diff options
Diffstat (limited to 'res/effectlib/flakeNoiseBumpTexture.glsllib')
-rw-r--r-- | res/effectlib/flakeNoiseBumpTexture.glsllib | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/res/effectlib/flakeNoiseBumpTexture.glsllib b/res/effectlib/flakeNoiseBumpTexture.glsllib index 2673edf..6bd5f7e 100644 --- a/res/effectlib/flakeNoiseBumpTexture.glsllib +++ b/res/effectlib/flakeNoiseBumpTexture.glsllib @@ -1,3 +1,33 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + vec3 flakeNoiseBumpTexture( in texture_coordinate_info uvw, in float scale, in float strength, in vec3 normal ) { vec3 tex = uvw.position / scale; @@ -13,3 +43,4 @@ vec3 flakeNoiseBumpTexture( in texture_coordinate_info uvw, in float scale, in f n = n.x*uvw.tangent_u + n.y*uvw.tangent_v + n.z*normal; return normalize(normal + n); } + |