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-rw-r--r--res/effectlib/flakeNoiseBumpTexture.glsllib31
1 files changed, 31 insertions, 0 deletions
diff --git a/res/effectlib/flakeNoiseBumpTexture.glsllib b/res/effectlib/flakeNoiseBumpTexture.glsllib
index 2673edf..6bd5f7e 100644
--- a/res/effectlib/flakeNoiseBumpTexture.glsllib
+++ b/res/effectlib/flakeNoiseBumpTexture.glsllib
@@ -1,3 +1,33 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
vec3 flakeNoiseBumpTexture( in texture_coordinate_info uvw, in float scale, in float strength, in vec3 normal )
{
vec3 tex = uvw.position / scale;
@@ -13,3 +43,4 @@ vec3 flakeNoiseBumpTexture( in texture_coordinate_info uvw, in float scale, in f
n = n.x*uvw.tangent_u + n.y*uvw.tangent_v + n.z*normal;
return normalize(normal + n);
}
+