diff options
Diffstat (limited to 'res/effectlib/fresnelLayer.glsllib')
-rw-r--r-- | res/effectlib/fresnelLayer.glsllib | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/res/effectlib/fresnelLayer.glsllib b/res/effectlib/fresnelLayer.glsllib index 69a4786..a9b4087 100644 --- a/res/effectlib/fresnelLayer.glsllib +++ b/res/effectlib/fresnelLayer.glsllib @@ -1,3 +1,34 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + + float simpleFresnel( in vec3 N, in float ior, float fresnelPower ) { float F = ((1.0-ior) * (1.0-ior)) / ((1.0+ior) * (1.0+ior)); @@ -75,3 +106,4 @@ vec4 fresnelLayer( in vec3 N, in vec3 ior, in float weight, in vec3 layercolor, return( vec4( mix( base.rgb, layer.rgb, fresColor ), mix(alpha, 1.0, luminance(fresColor)) ) ); } + |