diff options
Diffstat (limited to 'res/effectlib/gradient3Recolor.glsllib')
-rw-r--r-- | res/effectlib/gradient3Recolor.glsllib | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/res/effectlib/gradient3Recolor.glsllib b/res/effectlib/gradient3Recolor.glsllib new file mode 100644 index 0000000..f69c262 --- /dev/null +++ b/res/effectlib/gradient3Recolor.glsllib @@ -0,0 +1,42 @@ +float gradientInterpolate( in int interpolationMode, in float value ) +{ + switch( interpolationMode ) + { + case gradient_interpolation_linear : + return( value ); + case gradient_interpolation_off : + return( 0.0f ); + case gradient_interpolation_ease_in : + return( 1.0f - pow( 1.0f - value, 2.0f/3.0f ) ); + case gradient_interpolation_ease_out : + return( pow( value, 2.0f/3.0f ) ); + case gradient_interpolation_ease_in_out : + return( ( value <= 0.5f ) + ? 0.5f * pow( 2.0f * value, 2.0f/3.0f ) + : 0.5f + 0.5f * ( 1.0f - pow( 2.0f * ( 1.0f - value ), 2.0f/3.0f ) ) ); + default: + return( value ); // default is linear + } +} + +texture_return gradient3Recolor( in float gradientPositions[3], in vec3 gradientColors[3], in int interpolationModes[3], in int monoSource, in float distortion, in float position ) +{ + texture_return tr; + float pos = position + distortion; + if ( pos <= gradientPositions[0] ) + { + tr.tint = gradientColors[0]; + } + else if ( pos >= gradientPositions[2] ) + { + tr.tint = gradientColors[2]; + } + else + { + int index = ( position < gradientPositions[1] ) ? 0 : 1; + float relPos = gradientInterpolate( interpolationModes[index], ( pos - gradientPositions[index] ) / ( gradientPositions[index+1] - gradientPositions[index] ) ); + tr.tint = mix( gradientColors[index], gradientColors[index+1], relPos ); + } + tr.mono = 0.0f; + return( tr ); +} |